“We are all interested in the future, for that is where you and I are going to spend the rest of our lives”: more on FUTURE upcoming CS updates in the FUTURE
I can’t talk about that yet, and perhaps not ever.
CULTIST SIMULATOR: 2018 update roadmap
We’ve got all the post-launch hotfixes out the door, we’ve been to Brazil and back, and now we’re making some more Cultist Simulator.
Cultist Simulator: the retrospective
Oh, and if you haven’t already… getchyo hands on the game below! 😀
AFTER THE DAWN: WHAT HAPPENED WHEN WE LAUNCHED CULTIST SIMULATOR
Almost a week on from launching Cultist Simulator. How did it go? Here’s a mini-retrospective.
The Gate of Horn beta branch
Q. But all the public releases will make it to itch, GOG and Humble too, right?
May #1: JAMES
I leave you with the image of myself sitting here, surrounded by small black boxes with Iris’s laminated face on them, with 600 more boxes waiting for me in Bacchanalian abandon across the hall.
THE CROWNED GROWTH, HOW IT BECAME
if a saint is offering people their own hands, or if Jesus on the cross is consumed by fungus, or something
THE HARBINGER’S BUILD
Today we release our final major build prior to launch: the HARBINGER’S BUILD. This doesn’t contain entirely new content, but steady improvements to the content we already have. Scroll down for full patch notes!
April #2: IRENE
Hope to see you on Tuesday for our AMA! I will now get back to my 300 new overnight emails from streamers. Goodbye. ;—;
The Labyrinth Under the Skin
We took Cultist Simulator to Rezzed a week ago. Player-facing events are really useful for feedback. We got a very, very positive response, but again and again people fiddled with combinations that didn’t work. There’s a lot of trial and error, they said.
April #1: HOPKINS
Anyway, next sprint should be slightly less bonkers, so we hope to actually get some work done. Well, some more work than multiple daily patches and new art and important marketing events and oh you know. This and that.
Update-aganza update
I have pushed two patches today, because I really wanted to try out a performance tweak that Martin just added. Notes below.
Update-aganza on Cultist Simulator as we approach launch
Now we’re getting close to launch (46 days!), we’re pumping out a couple of updates a week.
Penetrate the House
You may have seen some of the coverage this got earlier on in the week, if you are nerds like us and read games press. Otherwise, let us REVEAL to you our launch trailer for Cultist Simulator: PENETRATE THE HOUSE.
THE EXPLORER’S BUILD
Dare you approach the very many Younger Sisters? Or brave the Soucouyants, and their oddly unbalanced gropings in the dark? The lure of the Mountains is strong; the sweet scent of the Cave of Candles finds you on the breeze; the great Eye of Ikirmawi stares unblinkingly into your dreams at night. Try – if you can – not to die on your trip.
March #3: GWENDOLEN
This sprint’s title comes from my favourite literary lady, Gwendolen Harleth in George Eliot’s Daniel Deronda. That’s a lot of names to open this blog with, but we did a lot of things, sooooo…