13th March 2020|
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The Company Is Not Your Friend

I’ve heard a lot of studios describe themselves as ‘families’, and some studios do treat their people well (see ‘pragmatic reasons why you’d want to do that as a business’, above). But families fundamentally care about the people they are. Imagine your mum throwing her hands up in front of a spreadsheet and saying, ‘I’m afraid we have to let you go, dear. It’s just the...

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6th March 2020|
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MAR #1: EDMUND

Keep your eyes peeled for a few other smol announcements in the near future. See you, space cultists.

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21st February 2020|
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FEB #2: DUESSA

I leave you with news that I’m trialling some themes in our monthly newsletter. This month’s theme, being cold and grey and miserable, is love. So if you fancy a quiz which’ll definitively, scientifically tell you whom you should romance next in Cultist Simulator… make sure you’re signed up.

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18th February 2020|
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“What are your influences?”

This is probably the question I’ve been asked most over the years, and every time as soon as I answer it I think of someone

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10th February 2020|
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State of the Factory: Year 2

Thanks for reading to the end! I hope it’s been useful. And if you’ve stayed with us through the rough times, we really appreciate it, both of us. A heartfelt thank you. It’s probably meant more this year than any time before or since.

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7th February 2020|
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Feb #1: CALIDORE & THE BLATANT BEAST

Next sprint – DUESSA – is the last two weeks on BOOK OF HOURS prototyping before we move onto to something rather exciting that we haven’t publicly announced. There’s a bunch of stuff going on behind the scenes in this early, fluid pre-production period that we can’t talk about yet, but… I’m actually excited about it, and this is my LIFE. So I think you will...

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31st January 2020|
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‘The Sweet Bones’, Brancrug, June 28th, 1929

From an anonymous F. to Christopher Illopoly, this letter is remarkable for a number of reasons.

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24th January 2020|
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Jan #2: BRITOMART

That’s it for this sprint, Beloveds. Happy Year of the Rat!

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21st January 2020|
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POST-LAUNCH STEAM DATA: CULTIST SIMULATOR IN NUMBERS

These numbers support a bunch of received knowledge: post-launch sales are vital for keeping your game selling; front-page featuring on Steam is priceless; localising your game into Chinese is a very sensible thing to do.

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17th January 2020|
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Game-Making’s Sense of Loss

At this chilly time of the year, when one calendar makes way for another, take solace in this.

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10th January 2020|
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Jan #1: ACRASIA

If you don’t know what Enigma is…………………. YOU WILL. 🌓

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13th December 2019|
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Dec #2: YELLOW

Happy advent, Believers. It’s been a helluva year.

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6th December 2019|
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Put On Your Game Face: It’s AAA Time

*Allegedly at time of writing. This post goes live in the week Riot had to pay $10mil for gender discrimination to all female employees from the last five years. LOL indeed.

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22nd November 2019|
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Standing on the Shoulders of Genres

Whom that god is, I don’t yet know. But I hope they like card games.

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15th November 2019|
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“Got your book. Pretty good condition, too. Bit blurred round the edges, but the little fellow’s taken good care of it…” (January 15th-ish, 1906)

Address is in Vienna. Now you know how I feel about Vienna, never quite comfy there since all that with the Club, but I think, Serena’s a good sort, owe her a favour or two, not so far on the train. Off I pop.

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1st November 2019|
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Oct #2: VAN HELSING

In the meantime, if you haven’t already, check out the whole Secret Histories suite discounted in Steam’s and GOG’s Halloween sales. Have a good weekend, erryone.

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18th October 2019|
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Oct #1: UDOLPHO

First things first: an announcement! We released simplified Chinese last month, which was an extremely weird but also wonderful experience. Once we’ve a few months of data I’ll write a deep-dive into the numbers, but for now, we have another long-awaited localisation to announce: RUSSIAN.

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4th October 2019|
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Sept #3: THEODORE

In the meantime, our “State of the Factory: Year 2” should make for interesting reading, if you’re into the business ramifications of pretty much the worst PR a small indie studio could have. AK may turn his hand to some non-game-specific writing, but again, we’ll see what happens.

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