The Explorer’s Build: Expeditions Preview

The next release, the Explorer’s Build, contains – we think – all the major game mechanics. We’ll be adding and tweaking for another few months – and balancing! especially balancing – but here’s where the Expeditions mechanic is now. Expeditions are, as you know, what crazed occultists mount to seize monstrous treasures from the lightless depths […]

THE MOTHER OF ANTS

Sarah Gordon (@notsarahgordon on Twitter) has been putting together some more quasi-Tarot for the Hours in the Cultist Simulator setting. She has access to a lore spreadsheet with details and correspondences for each Hour, but I have finicky and demanding requirements and we usually go through at least one round of changes. But one of […]

“It gives me great pleasure, a good name. I always in writing start with a name. Give me a name and it produces a story, not the other way about normally.”

“It gives me great pleasure, a good name. I always in writing start with a name. Give me a name and it produces a story, not the other way about normally.” <– that was Tolkien. And he had a way with names, there’s no doubting it, but I wonder how reviewers would react to a […]

“I was wondering if you have a specific method of capturing the essence of things that you find emotionally moving through gameplay?”

I give occasional talks to the Game Design/Creative Writing dept at Brunel Uni.  One of the students last year mailed me to ask a followup question. Here’s the reply I sent. — “I’m especially interested in the notion of Poetic Design, and I was wondering if you have a specific method of capturing the essence […]

GDC 2018: It Couldn’t Happen Here

I’m doing another GDC talk, this time on the Indie track: It Couldn’t Happen Here: Intensely Practical Tips For Growing An Indie Studio I’ll be sharing lessons and war stories from both Failbetter and Weather Factory, with the occasional excursus into useful things I picked up in my gap year. My co-founder and I will both […]