Categories - Wireframe
4 posts
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THE COMPANY IS NOT YOUR FRIENDfeatured

[ I wrote the article below for Wireframe, a British game dev magazine which ‘lifts the lid on video games’. And, inexplicably, lets me have a monthly column. This one’s from Issue #9, in March 2019. ] When you’re looking at a payroll of 9,800 names, it’s hard to see the human in the numbers. Read more

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GAME-MAKING’S SENSE OF LOSSfeatured

[ I wrote the article below for Wireframe, a British game dev magazine which ‘lifts the lid on video games’. And, inexplicably, lets me have a monthly column. This one’s from Issue #5, in January 2019. ] Following the last, wheezy gasps of 2018, I’ve been thinking about endings. Fewer players seem to ‘finish’ titles Read more

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STANDING ON THE SHOULDERS OF GENRESfeatured

[ I wrote the article below for Wireframe, a British game dev magazine which ‘lifts the lid on video games’. And, inexplicably, lets me have a monthly column. This one’s from the very first edition back in November 2018. ] Indie devs know they need a punchy elevator pitch. ‘X meets Y’ is the classic Read more

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