Category: Cultist Simulator

25th January 2017
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Cultist Simulator 0.7.32 live

– Bug fix: the Consent of Wounds can now be found in a certain book.

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16th December 2016
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CULTIST SIMULATOR: GLOVER’S CAGE

Here’s a screenshot from the content I’m working on at the moment.

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17th November 2016
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What I’ve been up to, mid-November: Hulk’s Cock, Donald Trump, and Desk Leather

Meanwhile, I’ve been plugging on with Cultist Simulator!

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24th October 2016
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Cultist Simulator Devlog: Loose, Tight

When you hear the phrase ‘choices in games’, what do you think of?

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18th October 2016
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Cultist Simulator: the Kickstarter Decision

A couple of weeks ago I was dithering over to run a Kickstarter in November 2016, before my BioWare contract, or September 2017 once I’d finished at BioWare.

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29th September 2016
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CULTIST SIMULATOR: Next Steps and Release Date

BEHIND THE WORLD IS THE MANSUS. ITS CORRIDORS ARE THE ANGLES OF TIME.

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12th August 2016
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What I’ve been up to, Friday 12th August: STARSHIPS

Earlier this week, I launched a Javascript prototype of Cultist Simulator. I hesitate to describe it as a ‘game’ – it’s really only a proof-of-concept of one, temporarily living on the web

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3rd August 2016
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Cultist Simulator: recipes and bumping brains

This is a post about the Cultist Simulator systems, and also why you shouldn’t stay too deep in a bunker when you’re working enthusiastically on an idea.

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29th July 2016
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Putting the Open in Open Production: what I’ve been doing, 29th July

Someone asked me on Twitter if I could share the task list for Cultist Simulator.

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13th July 2016
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Cultist Simulator: Making Things Out of Other Things

This is devlog zero for Cultist Simulator. It’s not an announcement or anything: it won’t get any press cos everyone’s off at Develop, and, man, I don’t want press on the screenie below anyway

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