Category: Cultist Simulator

12th August 2016
3 comments
Posted by:
What I’ve been up to, Friday 12th August: STARSHIPS

Earlier this week, I launched a Javascript prototype of Cultist Simulator. I hesitate to describe it as a ‘game’ – it’s really only a proof-of-concept of one, temporarily living on the web

Read
3rd August 2016
3 comments
Posted by:
Cultist Simulator: recipes and bumping brains

This is a post about the Cultist Simulator systems, and also why you shouldn’t stay too deep in a bunker when you’re working enthusiastically on an idea.

Read
29th July 2016
2 comments
Posted by:
Putting the Open in Open Production: what I’ve been doing, 29th July

Someone asked me on Twitter if I could share the task list for Cultist Simulator.

Read
13th July 2016
2 comments
Posted by:
Cultist Simulator: Making Things Out of Other Things

This is devlog zero for Cultist Simulator. It’s not an announcement or anything: it won’t get any press cos everyone’s off at Develop, and, man, I don’t want press on the screenie below anyway

Read