Category: Cultist Simulator

9th July 2018
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“We are all interested in the future, for that is where you and I are going to spend the rest of our lives”: more on FUTURE upcoming CS updates in the FUTURE

I can’t talk about that yet, and perhaps not ever.

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2nd July 2018
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CULTIST SIMULATOR: 2018 update roadmap

We’ve got all the post-launch hotfixes out the door, we’ve been to Brazil and back, and now we’re making some more Cultist Simulator.

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18th June 2018
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Cultist Simulator: the retrospective

Oh, and if you haven’t already… getchyo hands on the game below! 😀

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6th June 2018
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AFTER THE DAWN: WHAT HAPPENED WHEN WE LAUNCHED CULTIST SIMULATOR

Almost a week on from launching Cultist Simulator. How did it go? Here’s a mini-retrospective.

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23rd May 2018
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The Gate of Horn beta branch

Q. But all the public releases will make it to itch, GOG and Humble too, right?

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18th May 2018
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May #1: JAMES

I leave you with the image of myself sitting here, surrounded by small black boxes with Iris’s laminated face on them, with 600 more boxes waiting for me in Bacchanalian abandon across the hall.

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17th May 2018
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THE CROWNED GROWTH, HOW IT BECAME

if a saint is offering people their own hands, or if Jesus on the cross is consumed by fungus, or something

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7th May 2018
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THE HARBINGER’S BUILD

Today we release our final major build prior to launch: the HARBINGER’S BUILD. This doesn’t contain entirely new content, but steady improvements to the content we already have. Scroll down for full patch notes!

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4th May 2018
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April #2: IRENE

Hope to see you on Tuesday for our AMA! I will now get back to my 300 new overnight emails from streamers. Goodbye. ;—;

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24th April 2018
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The Labyrinth Under the Skin

We took Cultist Simulator to Rezzed a week ago. Player-facing events are really useful for feedback. We got a very, very positive response, but again and again people fiddled with combinations that didn’t work. There’s a lot of trial and error, they said.

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20th April 2018
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April #1: HOPKINS

Anyway, next sprint should be slightly less bonkers, so we hope to actually get some work done. Well, some more work than multiple daily patches and new art and important marketing events and oh you know. This and that.

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17th April 2018
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Update-aganza update

I have pushed two patches today, because I really wanted to try out a performance tweak that Martin just added. Notes below.

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16th April 2018
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Update-aganza on Cultist Simulator as we approach launch

Now we’re getting close to launch (46 days!), we’re pumping out a couple of updates a week.

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12th April 2018
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Penetrate the House

You may have seen some of the coverage this got earlier on in the week, if you are nerds like us and read games press. Otherwise, let us REVEAL to you our launch trailer for Cultist Simulator: PENETRATE THE HOUSE.

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9th April 2018
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THE EXPLORER’S BUILD

Dare you approach the very many Younger Sisters? Or brave the Soucouyants, and their oddly unbalanced gropings in the dark? The lure of the Mountains is strong; the sweet scent of the Cave of Candles finds you on the breeze; the great Eye of Ikirmawi stares unblinkingly into your dreams at night. Try – if you can – not to die on your trip.

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8th April 2018
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March #3: GWENDOLEN

This sprint’s title comes from my favourite literary lady, Gwendolen Harleth in George Eliot’s Daniel Deronda. That’s a lot of names to open this blog with, but we did a lot of things, sooooo…

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6th April 2018
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THREE SECRET HISTORIES

A compendium of the notes, extracts and books Alexis wrote as part of our Kickstarter campaign, all the way back in September ’17. Now with added visuals! Transcripts linked in the title, and if you would like to read Travellers to Italy in its full 19th-century glory, click on the image for a bigger one.

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4th April 2018
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Writing Pithy Game Microtext: Dactylic Megaliths

[I did this as a tweetstorm, but here it is as promised for people who prefer long form.]

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