14th May 2021|
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Ceci n’est pas une game

I wrote the article below for Wireframe, a British game dev magazine which ‘lifts the lid on video games’. And, inexplicably, lets me have a monthly column.

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10th May 2021|
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Living with depression that isn’t yours

Loving someone with depression is a common experience. Talking about it isn’t. Here’s what I’ve learned from loving a depressive partner – it may sound familiar to you.

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30th April 2021|
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Making: The Sibyl’s Leaves

Our merch has to meet two criteria before I go ahead with it.

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23rd April 2021|
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April #2: HOUSE OF WISDOM

Hush House begins to LIVE. Also, we announced a new tarot deck: a stained-glass, see-through PVC deck.

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21st April 2021|
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“Hee-hee-hee-hee, wipeout!”

Work has been getting on top of me over the last six months. Then I had a passle of family miseries and an unrelated health scare.

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15th April 2021|
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“Start where you are. Use what you have. Do what you can.”

I wrote the article below for Wireframe, a British game dev magazine which ‘lifts the lid on video games’. And, inexplicably, lets me have a monthly column.

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9th April 2021|
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April #1: GONDISHAPUR

Final bit of repair + foundation. And our March newsletter goes out.

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2nd April 2021|
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Gravity

16.01.16 The ‘unusual uncle’ I mention below was David Insall, a fascinating man who at different times had been a sheep farmer, an environmentalist, and a contract officer in Oman. My mother assures me he once brought a wolf pup to her dinner party.

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31st March 2021|
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/kəˈbal/, Part 3: The Society of Simon

The following is an extract from an article Alexis wrote decades ago, in 1996, for British roleplaying magazine Valkyrie. It’s juvenilia, and some bits make him wince – but it’s an insight into his early style and fiction which later became Fallen London, Sunless Sea and Cultist Simulator. [ Part 1, Part 2 ]

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26th March 2021|
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March #2: FOLIO

Ongoing BoH dev and Skeleton Songs episode 3.

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19th March 2021|
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Three Reviews of Games from the Year 2035

‘Press X to Cure Cancer’ was a much more topical gag in 2015, though not really a very good one even then. I probably shouldn’t try to be down with the kids.

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12th March 2021|
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March #1: EBLA

Ongoing BoH dev and Skeleton Songs episode 2.

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5th March 2021|
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Three Reviews of Unreviewable Games

I borrowed the idea for this from Stanisław Lem, who wrote every entertaining and faultlessly straight-faced critical essays about nonexistent books he’d invented. Ramon Llull was real, though I’ve never been sure how to pronounce him.

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26th February 2021|
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February #2: DAR AL-‘ILM

Ongoing BoH dev. Our February newsletter goes out.

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19th February 2021|
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Building the Frontier

I didn’t talk about my own time in LambdaMoo, because that wasn’t really the point, but since you ask, I built a house in a very large mostly-dead dragon.  

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12th February 2021|
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February #1: CURIA

Cultist Simulator: Initiate Edition launches on the Nintendo Switch on Tues 2nd Feb! GET HYPE AND GET CURSED. Also, BOOK OF HOURS furniture.

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5th February 2021|
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The Labyrinth

What’s the difference between a labyrinth and a maze? The original, primal Labyrinth – the first in human history – the one from which all others derive – is of course Jim Henson’s 1986 David Bowie vehicle.

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2nd February 2021|
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CULTIST SIMULATOR: INITIATE EDITION OUT NOW!

Cultist Simulator: Initiate Edition bundles the main game with the Dancer, Priest and Ghoul DLCs as standard. It usually costs $19.99 / €19.99 but there’s a 30% launch discount to whet your appetites (and, potentially, sacrificial knives).

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