“A lady, whose name is Afterwards”: Perpetual Edition and beyond
Perpetual Edition grants free lifetime access to Cultist Simulator DLC. Perpetual Edition owners will see any post-launch DLC appear automatically in-game, while everyone else will have to pay a (modest, reasonable) sum.
December #2 + January #1: HAGGARD and ARNOLD sprint update
I leave you with news that I managed in the space of one morning to drown the plant to my left and set fire to the plant on my right. If that isn’t a modern ritual for summoning the Raging Green-Thumb’d Horrore of Baal, I’ll eat this slice of birthday cake while AK isn’t looking.
A Foul and Pestilent Congregation of Vapours
I’ve been asked what Hour governs illness. There’s really no one answer to this – just as no one Hour governs places, or colour.
Cultist Simulator: the roadmap
AK and I are big fans of open production: the process of making games transparently and honestly, bringing your community with you for the ride.
December #1: BEARDSLEY
Update time! From now on, we’re going to post updates every two weeks so you can follow the detail of Cultist Simulator‘s development. Like a hop-on, hop-off London bus, but made of apocryphal truths half-remembered from dreams.
The SCHOLAR’S BUILD
Who doesn’t want to roleplay a lonely, maladjusted intellectual with a well-stocked local bookshop?
The Lurking Fear: Cultist Simulator’s production plan
Cultist Simulator started as a seriously low-budget, limited project before our wonderful Kickstarter backers jumped on board and gave Alexis ideas. We’re making sure we keep things sensible, committing extra funds to higher production values and more content down the line.
The Thing on the Doorstep
Greetings, everyone! I wanted to introduce myself, as I’m the new co-founder of Weather Factory.
Cultist Simulator: Patrons
As an impoverished scholar of the invisible arts, one would of course benefit from the opportunity of commissioned work. We might recommend these individuals in particular:
This, the Season: Cultist Simulator Beta Build Soon
I committed to getting a beta build of Cultist Simulator out by the end of the year. I’ve been tidying up my task list, and I can say it’s going to be significantly earlier than the end of the year – you should see it by mid-December.
Then and Now
I’ve mentioned that Cultist Simulator has been through multiple prototypes. For your diachronic enthusiasms:
Philosophy: Not Even Once
Someone asked about the Cultist Simulator combat system.
Cultist Simulator: the Renewal of Skin
Windows are much smarter about where they open. Here the window knows not to open off-screen. There should be much less fiddly-jiggly damnit-I-can’t-read-the-slot. Especially cos, yes, the zoom now finally works.
The Hands of Time
[UPDATE: when I heard the feedback from players, I decided definitely *not* to go with the harsher pause strategy below. I’m leaving this post live for historical interest!]