2nd March 2018|
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THE MOTHER OF ANTS

“Can you pop the ants back in – or, possibly, add subtle insectoid elements to her? She already now looks slightly ant-like, with the multiple angular arms – I don’t know if this is deliberate or serendipitous.”

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1st March 2018|
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AN ANNOUNCE! Cultist Simulator x Humble Bundle

In case you haven’t heard: we’ve signed a publishing deal with Humble Bundle, who are best know for being indie, ethical and delightful! This is our aspiration, too.

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27th February 2018|
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The Adept’s Build: Hot Fixings

We’ve put three hotfixes live in the Adept’s Build since yesterday!

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26th February 2018|
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THE ADEPT’S BUILD

What’s next? The Explorer’s Build will land at the end of March, the Harbinger’s Build in April, and we’re still on course for a release at end May

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23rd February 2018|
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February #2: DERONDA

Ongoing BoH dev. Our February newsletter goes out.

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20th February 2018|
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Cultist Simulator Pre-Sales: Why, What, and How Much

Lottie and I are both open production enthusiasts

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9th February 2018|
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February #1: COLLINS

OH MY GOD HOW ARE WE IN THE MIDDLE OF FEBRUARY ALREADY

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1st February 2018|
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“It gives me great pleasure, a good name. I always in writing start with a name. Give me a name and it produces a story, not the other way about normally.”

“It gives me great pleasure, a good name. I always in writing start with a name.

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29th January 2018|
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NEVILLE’S BUILD

Anyone who’s bought the game via itch.io (including Kickstarter backers) will all be able to redeem a Steam key via the ‘Download’ page. You should see something like…

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26th January 2018|
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January #2: BROWNING

Our final sprint of January! It’s been busy.

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24th January 2018|
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An Unacknowledged Debt: Le Guin

I read A Wizard of Earthsea when I was seven, and then I re-read it when I was, I don’t know, eleven? and I still remember how I could not get through one page without it feeling familiar, because every page has something that leaves a mark.

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21st January 2018|
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“A lady, whose name is Afterwards”: Perpetual Edition and beyond

Perpetual Edition grants free lifetime access to Cultist Simulator DLC. Perpetual Edition owners will see any post-launch DLC appear automatically in-game, while everyone else will have to pay a (modest, reasonable) sum.

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12th January 2018|
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December #2 + January #1: HAGGARD and ARNOLD sprint update

I leave you with news that I managed in the space of one morning to drown the plant to my left and set fire to the plant on my right. If that isn’t a modern ritual for summoning the Raging Green-Thumb’d Horrore of Baal, I’ll eat this slice of birthday cake while AK isn’t looking.

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9th January 2018|
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“I was wondering if you have a specific method of capturing the essence of things that you find emotionally moving through gameplay?”

I give occasional talks to the Game Design/Creative Writing dept at Brunel Uni

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4th January 2018|
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A Foul and Pestilent Congregation of Vapours

I’ve been asked what Hour governs illness. There’s really no one answer to this – just as no one Hour governs places, or colour.

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20th December 2017|
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Cultist Simulator: the roadmap

AK and I are big fans of open production: the process of making games transparently and honestly, bringing your community with you for the ride.

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15th December 2017|
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December #1: BEARDSLEY

Update time! From now on, we’re going to post updates every two weeks so you can follow the detail of Cultist Simulator‘s development. Like a hop-on, hop-off London bus, but made of apocryphal truths half-remembered from dreams.

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15th December 2017|
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The SCHOLAR’S BUILD

Who doesn’t want to roleplay a lonely, maladjusted intellectual with a well-stocked local bookshop?

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