Author: Alexis Kennedy

19th October 2018
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TERESA’S UPDATE AND DANCER DLC LIVE!… and first post-launch patch

On Tuesday we released a giant free content update, TERESA’S BUILD for Cultist Simulator along with a frankly underpriced piece of DLC, DANCER. Headline features: goth change moth sex death skin ROMANCE archrival nemesis detective melt.

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12th October 2018
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Cultist Simulator: Five Tricky Design and Production Decisions

On Tuesday 16th October, we’re releasing our first major update for Cultist Simulator, along with the Dancer DLC.

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3rd September 2018
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How To Benefit From Community Feedback Without Losing Your Fucking Mind

‘I know you’ve already touched on this in a talk but practical strategies for sifting out important feedback would be much appreciated. Maybe a future blog post?’

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19th July 2018
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Centuries Ago The Dark Lord: when and how to dump

‘Lore dumps.’ It’s not an attractive phrase.

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9th July 2018
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“We are all interested in the future, for that is where you and I are going to spend the rest of our lives”: more on FUTURE upcoming CS updates in the FUTURE

I can’t talk about that yet, and perhaps not ever.

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2nd July 2018
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CULTIST SIMULATOR: 2018 update roadmap

We’ve got all the post-launch hotfixes out the door, we’ve been to Brazil and back, and now we’re making some more Cultist Simulator.

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6th June 2018
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AFTER THE DAWN: WHAT HAPPENED WHEN WE LAUNCHED CULTIST SIMULATOR

Almost a week on from launching Cultist Simulator. How did it go? Here’s a mini-retrospective.

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4th June 2018
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CULTIST SIMULATOR LAUNCHED.

Cultist Simulator is live on Steam, Humble, GOG and itch.io. We hit #1 on the global top sellers list on Steam on launch.

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23rd May 2018
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The Gate of Horn beta branch

Q. But all the public releases will make it to itch, GOG and Humble too, right?

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17th May 2018
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THE CROWNED GROWTH, HOW IT BECAME

if a saint is offering people their own hands, or if Jesus on the cross is consumed by fungus, or something

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24th April 2018
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The Labyrinth Under the Skin

We took Cultist Simulator to Rezzed a week ago. Player-facing events are really useful for feedback. We got a very, very positive response, but again and again people fiddled with combinations that didn’t work. There’s a lot of trial and error, they said.

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17th April 2018
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Update-aganza update

I have pushed two patches today, because I really wanted to try out a performance tweak that Martin just added. Notes below.

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16th April 2018
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Update-aganza on Cultist Simulator as we approach launch

Now we’re getting close to launch (46 days!), we’re pumping out a couple of updates a week.

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5th April 2018
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THESE ARE THE THINGS WE WILL SAY AND THE PLACES WE WILL SAY THEM

oh God Lottie and I are doing too many events. Here we are if you want to see or talk to us.

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4th April 2018
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Writing Pithy Game Microtext: Dactylic Megaliths

[I did this as a tweetstorm, but here it is as promised for people who prefer long form.]

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16th March 2018
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Weather Factory at GDC; and ACTUAL TANTRIC PHRASE OR OCCULT INVENTION

Lottie and I are off to GDC next week! This will render us quieter on social media than usual.

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14th March 2018
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The Emergence of Iris

Cultist Simulator‘s emblem, mascot and herald – nicknamed Iris – has proven really good shorthand for the feel of the game, and inspired fan art in her turn.

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8th March 2018
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The Explorer’s Build: Expeditions Preview

….or, if you don’t have access to development builds from the Kickstarter or the early-purchase Perpetual Edition, wishlist here

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