Author: Alexis Kennedy

9th November 2018
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Christopher’s Build: The Long March

In January, we’ll be releasing Christopher’s Build, the second major free update to Cultist Simulator. (Anyone following on the beta branch will see some of the updates well before January).

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19th October 2018
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TERESA’S UPDATE AND DANCER DLC LIVE!… and first post-launch patch

On Tuesday we released a giant free content update, TERESA’S BUILD for Cultist Simulator along with a frankly underpriced piece of DLC, DANCER. Headline features: goth change moth sex death skin ROMANCE archrival nemesis detective melt.

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12th October 2018
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Cultist Simulator: Five Tricky Design and Production Decisions

On Tuesday 16th October, we’re releasing our first major update for Cultist Simulator, along with the Dancer DLC.

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3rd September 2018
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How To Benefit From Community Feedback Without Losing Your Fucking Mind

‘I know you’ve already touched on this in a talk but practical strategies for sifting out important feedback would be much appreciated. Maybe a future blog post?’

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19th July 2018
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Centuries Ago The Dark Lord: when and how to dump

‘Lore dumps.’ It’s not an attractive phrase.

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9th July 2018
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“We are all interested in the future, for that is where you and I are going to spend the rest of our lives”: more on FUTURE upcoming CS updates in the FUTURE

I can’t talk about that yet, and perhaps not ever.

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2nd July 2018
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CULTIST SIMULATOR: 2018 update roadmap

We’ve got all the post-launch hotfixes out the door, we’ve been to Brazil and back, and now we’re making some more Cultist Simulator.

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6th June 2018
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AFTER THE DAWN: WHAT HAPPENED WHEN WE LAUNCHED CULTIST SIMULATOR

Almost a week on from launching Cultist Simulator. How did it go? Here’s a mini-retrospective.

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4th June 2018
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CULTIST SIMULATOR LAUNCHED.

Cultist Simulator is live on Steam, Humble, GOG and itch.io. We hit #1 on the global top sellers list on Steam on launch.

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23rd May 2018
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The Gate of Horn beta branch

Q. But all the public releases will make it to itch, GOG and Humble too, right?

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17th May 2018
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THE CROWNED GROWTH, HOW IT BECAME

if a saint is offering people their own hands, or if Jesus on the cross is consumed by fungus, or something

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24th April 2018
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The Labyrinth Under the Skin

We took Cultist Simulator to Rezzed a week ago. Player-facing events are really useful for feedback. We got a very, very positive response, but again and again people fiddled with combinations that didn’t work. There’s a lot of trial and error, they said.

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17th April 2018
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Update-aganza update

I have pushed two patches today, because I really wanted to try out a performance tweak that Martin just added. Notes below.

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16th April 2018
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Update-aganza on Cultist Simulator as we approach launch

Now we’re getting close to launch (46 days!), we’re pumping out a couple of updates a week.

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5th April 2018
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THESE ARE THE THINGS WE WILL SAY AND THE PLACES WE WILL SAY THEM

oh God Lottie and I are doing too many events. Here we are if you want to see or talk to us.

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4th April 2018
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Writing Pithy Game Microtext: Dactylic Megaliths

[I did this as a tweetstorm, but here it is as promised for people who prefer long form.]

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16th March 2018
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Weather Factory at GDC; and ACTUAL TANTRIC PHRASE OR OCCULT INVENTION

Lottie and I are off to GDC next week! This will render us quieter on social media than usual.

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14th March 2018
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The Emergence of Iris

Cultist Simulator‘s emblem, mascot and herald – nicknamed Iris – has proven really good shorthand for the feel of the game, and inspired fan art in her turn.

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