Category: Production

18th April 2019
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APR #1: HESSELIUS

Hesselius, as of course you all know, is a central character in Sheridan Le Fanu’s Gothic short story ‘Green Tea’, on which I once based an excellent (and tokophobic) Call of Cthulhu TRPG. With print-outs and Japanese telephone recordings and everything. And now that you’ve received eight times your daily dose of nerdery, on to this sprint’s news.

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22nd February 2019
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FEB #2: DORIAN

These’ll come out at the same time at the end of May, as part of our ‘Cultist Simulator Is One Year Old OMG UWU’ celebrations. Perpetual Edition owners will, of course, get both DLCs for free, and we’ll post more details about the Legacies as we get through ’em.

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19th October 2018
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TERESA’S UPDATE AND DANCER DLC LIVE!… and first post-launch patch

On Tuesday we released a giant free content update, TERESA’S BUILD for Cultist Simulator along with a frankly underpriced piece of DLC, DANCER. Headline features: goth change moth sex death skin ROMANCE archrival nemesis detective melt.

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12th October 2018
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Cultist Simulator: Five Tricky Design and Production Decisions

On Tuesday 16th October, we’re releasing our first major update for Cultist Simulator, along with the Dancer DLC.

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27th July 2018
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Cultist Simulator’s post-launch roadmap

HEY EVERYONE DID YOU MISS US? We’ve borbled about in post-launch for a bit, and are now back on a schedule. This means you can expect to see fortnightly blog posts from us again, and can follow development along with our roadmap below. Woo-hoo!

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8th April 2018
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March #3: GWENDOLEN

This sprint’s title comes from my favourite literary lady, Gwendolen Harleth in George Eliot’s Daniel Deronda. That’s a lot of names to open this blog with, but we did a lot of things, sooooo…

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9th March 2018
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March #1: ELIOT

He comes to visit my office quite a lot and together we shall start a cult called the Winged Worm and make it really hard for you to set that slider in Cultist Simulator‘s options menu. Thank you and goodnight.

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26th February 2018
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THE ADEPT’S BUILD

What’s next? The Explorer’s Build will land at the end of March, the Harbinger’s Build in April, and we’re still on course for a release at end May

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23rd February 2018
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February #2: DERONDA

Ongoing BoH dev. Our February newsletter goes out.

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9th February 2018
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February #1: COLLINS

OH MY GOD HOW ARE WE IN THE MIDDLE OF FEBRUARY ALREADY

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29th January 2018
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NEVILLE’S BUILD

Anyone who’s bought the game via itch.io (including Kickstarter backers) will all be able to redeem a Steam key via the ‘Download’ page. You should see something like…

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26th January 2018
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January #2: BROWNING

Our final sprint of January! It’s been busy.

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12th January 2018
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December #2 + January #1: HAGGARD and ARNOLD sprint update

I leave you with news that I managed in the space of one morning to drown the plant to my left and set fire to the plant on my right. If that isn’t a modern ritual for summoning the Raging Green-Thumb’d Horrore of Baal, I’ll eat this slice of birthday cake while AK isn’t looking.

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20th December 2017
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Cultist Simulator: the roadmap

AK and I are big fans of open production: the process of making games transparently and honestly, bringing your community with you for the ride.

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15th December 2017
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December #1: BEARDSLEY

Update time! From now on, we’re going to post updates every two weeks so you can follow the detail of Cultist Simulator‘s development. Like a hop-on, hop-off London bus, but made of apocryphal truths half-remembered from dreams.

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15th December 2017
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The SCHOLAR’S BUILD

Who doesn’t want to roleplay a lonely, maladjusted intellectual with a well-stocked local bookshop?

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5th December 2017
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The Lurking Fear: Cultist Simulator’s production plan

Cultist Simulator started as a seriously low-budget, limited project before our wonderful Kickstarter backers jumped on board and gave Alexis ideas. We’re making sure we keep things sensible, committing extra funds to higher production values and more content down the line.

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