Category: Book of Hours

18th September 2020
3 comments
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September #1: IS THIS THING ON?

MAYBE A PUBLIC ALPHA OF BOOK OF HOURS?! Also, our August newsletter goes out.

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7th August 2020
13 comments
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DAYBREAK IN THE INVISIBLE SERAPEUM

This is the season of the Forge of Days – the hottest August day in the UK for the last decade – so here’s something apposite for you.

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12th June 2020
5 comments
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JUN #1: LUCIFERA

Hullo, hullo! The wind is whistling outside like a vengance of ghosts; the dull horizon meets a duller sky with a cold, grey kiss of Thames; a lone, heroic birb hunkers stoically in the crevasse we call our balcony.

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20th March 2020
11 comments
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Mar #2: FLORIMELL

Here’s some new Exile art to make all that production more palatable. Can you figure the DLC out from these…?

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21st February 2020
10 comments
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FEB #2: DUESSA

I leave you with news that I’m trialling some themes in our monthly newsletter. This month’s theme, being cold and grey and miserable, is love. So if you fancy a quiz which’ll definitively, scientifically tell you whom you should romance next in Cultist Simulator… make sure you’re signed up.

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18th February 2020
1 comment
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“What are your influences?”

This is probably the question I’ve been asked most over the years, and every time as soon as I answer it I think of someone

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10th February 2020
33 comments
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State of the Factory: Year 2

Thanks for reading to the end! I hope it’s been useful. And if you’ve stayed with us through the rough times, we really appreciate it, both of us. A heartfelt thank you. It’s probably meant more this year than any time before or since.

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7th February 2020
1 comment
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Feb #1: CALIDORE & THE BLATANT BEAST

Next sprint – DUESSA – is the last two weeks on BOOK OF HOURS prototyping before we move onto to something rather exciting that we haven’t publicly announced. There’s a bunch of stuff going on behind the scenes in this early, fluid pre-production period that we can’t talk about yet, but… I’m actually excited about it, and this is my LIFE. So I think you will...

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31st January 2020
4 comments
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‘The Sweet Bones’, Brancrug, June 28th, 1929

From an anonymous F. to Christopher Illopoly, this letter is remarkable for a number of reasons.

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24th January 2020
3 comments
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Jan #2: BRITOMART

That’s it for this sprint, Beloveds. Happy Year of the Rat!

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10th January 2020
5 comments
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Jan #1: ACRASIA

If you don’t know what Enigma is…………………. YOU WILL. 🌓

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13th December 2019
17 comments
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Dec #2: YELLOW

Happy advent, Believers. It’s been a helluva year.

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15th November 2019
6 comments
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“Got your book. Pretty good condition, too. Bit blurred round the edges, but the little fellow’s taken good care of it…” (January 15th-ish, 1906)

Address is in Vienna. Now you know how I feel about Vienna, never quite comfy there since all that with the Club, but I think, Serena’s a good sort, owe her a favour or two, not so far on the train. Off I pop.

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4th October 2019
no comments
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Sept #3: THEODORE

In the meantime, our “State of the Factory: Year 2” should make for interesting reading, if you’re into the business ramifications of pretty much the worst PR a small indie studio could have. AK may turn his hand to some non-game-specific writing, but again, we’ll see what happens.

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3rd September 2019
19 comments
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BOOK OF HOURS Update

Hey everyone. AK’s in a bad place right now and taking some time away from work. As such, BOOK OF HOURS is on pause and the Kickstarter won’t go live today.

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27th August 2019
1 comment
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BOOK OF HOURS Giveaway: Win Culty Merch!

As luck would have it, I do! This promotion is in no way sponsored, endorsed, administered by and/or associated with Twitter, Facebook or Instagram. We’re just using those platforms to host this giveaway.

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23rd August 2019
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Aug #2: QUINCEY

Accessibility, config and loc prep. Skeleton Songs ep 8 comes out.

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16th August 2019
3 comments
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In which Weather Factory invents the 3rd Dimension

“2D thing in a 3D world” has shown itself to be a repeated theme in all kinds of decisions I’ve had to go through for BOOK OF HOURS. It’s even managed to squeeze its way into discussions around shaders and art direction, but that’s straying into territories I’d rather cover in another post.

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