Category: Book of Hours
JUN #1: LUCIFERA
Hullo, hullo! The wind is whistling outside like a vengance of ghosts; the dull horizon meets a duller sky with a cold, grey kiss of Thames; a lone, heroic birb hunkers stoically in the crevasse we call our balcony.
FEB #2: DUESSA
I leave you with news that I’m trialling some themes in our monthly newsletter. This month’s theme, being cold and grey and miserable, is love. So if you fancy a quiz which’ll definitively, scientifically tell you whom you should romance next in Cultist Simulator… make sure you’re signed up.
State of the Factory: Year 2
Thanks for reading to the end! I hope it’s been useful. And if you’ve stayed with us through the rough times, we really appreciate it, both of us. A heartfelt thank you. It’s probably meant more this year than any time before or since.
Feb #1: CALIDORE & THE BLATANT BEAST
Next sprint – DUESSA – is the last two weeks on BOOK OF HOURS prototyping before we move onto to something rather exciting that we haven’t publicly announced. There’s a bunch of stuff going on behind the scenes in this early, fluid pre-production period that we can’t talk about yet, but… I’m actually excited about it, and this is my LIFE. So I think you will...
“Got your book. Pretty good condition, too. Bit blurred round the edges, but the little fellow’s taken good care of it…” (January 15th-ish, 1906)
Address is in Vienna. Now you know how I feel about Vienna, never quite comfy there since all that with the Club, but I think, Serena’s a good sort, owe her a favour or two, not so far on the train. Off I pop.
Sept #3: THEODORE
In the meantime, our “State of the Factory: Year 2” should make for interesting reading, if you’re into the business ramifications of pretty much the worst PR a small indie studio could have. AK may turn his hand to some non-game-specific writing, but again, we’ll see what happens.
In which Weather Factory invents the 3rd Dimension
“2D thing in a 3D world” has shown itself to be a repeated theme in all kinds of decisions I’ve had to go through for BOOK OF HOURS. It’s even managed to squeeze its way into discussions around shaders and art direction, but that’s straying into territories I’d rather cover in another post.