Category: Book of Hours
January #1: APELLICON
Happy 2021, everyone! This year is the Year of the Ox, the Year That COVID Might Go Away, and the second year in a row that we’re likely to have to put off our wedding. BUT LO! It’s also the year we get to properly share ongoing BOOK OF HOURS development with you, so I’m feeling pretty chipper about that.
JUN #1: LUCIFERA
Hullo, hullo! The wind is whistling outside like a vengance of ghosts; the dull horizon meets a duller sky with a cold, grey kiss of Thames; a lone, heroic birb hunkers stoically in the crevasse we call our balcony.
FEB #2: DUESSA
I leave you with news that I’m trialling some themes in our monthly newsletter. This month’s theme, being cold and grey and miserable, is love. So if you fancy a quiz which’ll definitively, scientifically tell you whom you should romance next in Cultist Simulator… make sure you’re signed up.
State of the Factory: Year 2
Thanks for reading to the end! I hope it’s been useful. And if you’ve stayed with us through the rough times, we really appreciate it, both of us. A heartfelt thank you. It’s probably meant more this year than any time before or since.
Feb #1: CALIDORE & THE BLATANT BEAST
Next sprint – DUESSA – is the last two weeks on BOOK OF HOURS prototyping before we move onto to something rather exciting that we haven’t publicly announced. There’s a bunch of stuff going on behind the scenes in this early, fluid pre-production period that we can’t talk about yet, but… I’m actually excited about it, and this is my LIFE. So I think you will...
“Got your book. Pretty good condition, too. Bit blurred round the edges, but the little fellow’s taken good care of it…” (January 15th-ish, 1906)
Address is in Vienna. Now you know how I feel about Vienna, never quite comfy there since all that with the Club, but I think, Serena’s a good sort, owe her a favour or two, not so far on the train. Off I pop.
Sept #3: THEODORE
In the meantime, our “State of the Factory: Year 2” should make for interesting reading, if you’re into the business ramifications of pretty much the worst PR a small indie studio could have. AK may turn his hand to some non-game-specific writing, but again, we’ll see what happens.