Author: Lottie Bevan

9th March 2018
3 comments
Posted by:
March #1: ELIOT

He comes to visit my office quite a lot and together we shall start a cult called the Winged Worm and make it really hard for you to set that slider in Cultist Simulator‘s options menu. Thank you and goodnight.

Read
1st March 2018
3 comments
Posted by:
AN ANNOUNCE! Cultist Simulator x Humble Bundle

In case you haven’t heard: we’ve signed a publishing deal with Humble Bundle, who are best know for being indie, ethical and delightful! This is our aspiration, too.

Read
26th February 2018
1 comment
Posted by:
THE ADEPT’S BUILD

What’s next? The Explorer’s Build will land at the end of March, the Harbinger’s Build in April, and we’re still on course for a release at end May

Read
23rd February 2018
5 comments
Posted by:
February #2: DERONDA

Ongoing BoH dev. Our February newsletter goes out.

Read
9th February 2018
7 comments
Posted by:
February #1: COLLINS

OH MY GOD HOW ARE WE IN THE MIDDLE OF FEBRUARY ALREADY

Read
29th January 2018
4 comments
Posted by:
NEVILLE’S BUILD

Anyone who’s bought the game via itch.io (including Kickstarter backers) will all be able to redeem a Steam key via the ‘Download’ page. You should see something like…

Read
26th January 2018
8 comments
Posted by:
January #2: BROWNING

Our final sprint of January! It’s been busy.

Read
21st January 2018
1 comment
Posted by:
“A lady, whose name is Afterwards”: Perpetual Edition and beyond

Perpetual Edition grants free lifetime access to Cultist Simulator DLC. Perpetual Edition owners will see any post-launch DLC appear automatically in-game, while everyone else will have to pay a (modest, reasonable) sum.

Read
12th January 2018
5 comments
Posted by:
December #2 + January #1: HAGGARD and ARNOLD sprint update

I leave you with news that I managed in the space of one morning to drown the plant to my left and set fire to the plant on my right. If that isn’t a modern ritual for summoning the Raging Green-Thumb’d Horrore of Baal, I’ll eat this slice of birthday cake while AK isn’t looking.

Read
20th December 2017
7 comments
Posted by:
Cultist Simulator: the roadmap

AK and I are big fans of open production: the process of making games transparently and honestly, bringing your community with you for the ride.

Read
15th December 2017
3 comments
Posted by:
December #1: BEARDSLEY

Update time! From now on, we’re going to post updates every two weeks so you can follow the detail of Cultist Simulator‘s development. Like a hop-on, hop-off London bus, but made of apocryphal truths half-remembered from dreams.

Read
15th December 2017
1 comment
Posted by:
The SCHOLAR’S BUILD

Who doesn’t want to roleplay a lonely, maladjusted intellectual with a well-stocked local bookshop?

Read
5th December 2017
3 comments
Posted by:
The Lurking Fear: Cultist Simulator’s production plan

Cultist Simulator started as a seriously low-budget, limited project before our wonderful Kickstarter backers jumped on board and gave Alexis ideas. We’re making sure we keep things sensible, committing extra funds to higher production values and more content down the line.

Read
4th December 2017
no comments
Posted by:
The Thing on the Doorstep

Greetings, everyone! I wanted to introduce myself, as I’m the new co-founder of Weather Factory.

Read