Author: Lottie Bevan

7th May 2018
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THE HARBINGER’S BUILD

Today we release our final major build prior to launch: the HARBINGER’S BUILD. This doesn’t contain entirely new content, but steady improvements to the content we already have. Scroll down for full patch notes!

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4th May 2018
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April #2: IRENE

Hope to see you on Tuesday for our AMA! I will now get back to my 300 new overnight emails from streamers. Goodbye. ;—;

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20th April 2018
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April #1: HOPKINS

Anyway, next sprint should be slightly less bonkers, so we hope to actually get some work done. Well, some more work than multiple daily patches and new art and important marketing events and oh you know. This and that.

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12th April 2018
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Penetrate the House

You may have seen some of the coverage this got earlier on in the week, if you are nerds like us and read games press. Otherwise, let us REVEAL to you our launch trailer for Cultist Simulator: PENETRATE THE HOUSE.

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9th April 2018
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THE EXPLORER’S BUILD

Dare you approach the very many Younger Sisters? Or brave the Soucouyants, and their oddly unbalanced gropings in the dark? The lure of the Mountains is strong; the sweet scent of the Cave of Candles finds you on the breeze; the great Eye of Ikirmawi stares unblinkingly into your dreams at night. Try – if you can – not to die on your trip.

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8th April 2018
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March #3: GWENDOLEN

This sprint’s title comes from my favourite literary lady, Gwendolen Harleth in George Eliot’s Daniel Deronda. That’s a lot of names to open this blog with, but we did a lot of things, sooooo…

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6th April 2018
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THREE SECRET HISTORIES

A compendium of the notes, extracts and books Alexis wrote as part of our Kickstarter campaign, all the way back in September ’17. Now with added visuals! Transcripts linked in the title, and if you would like to read Travellers to Italy in its full 19th-century glory, click on the image for a bigger one.

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26th March 2018
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Groovy Droogs Consortium, a.k.a. March #2 FORSTER

Anyway, next up is the Explorer’s Build, due out on Monday 9th April. That’ll contain a host of new locations to explore, hazards to overcome (or, you know, be horribly defeated by), an avalanche of new tomes and manuscripts, and perhaps – just perhaps – a well-oiled door to the House itself… Stay tuned!

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9th March 2018
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March #1: ELIOT

He comes to visit my office quite a lot and together we shall start a cult called the Winged Worm and make it really hard for you to set that slider in Cultist Simulator‘s options menu. Thank you and goodnight.

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1st March 2018
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AN ANNOUNCE! Cultist Simulator x Humble Bundle

In case you haven’t heard: we’ve signed a publishing deal with Humble Bundle, who are best know for being indie, ethical and delightful! This is our aspiration, too.

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26th February 2018
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THE ADEPT’S BUILD

What’s next? The Explorer’s Build will land at the end of March, the Harbinger’s Build in April, and we’re still on course for a release at end May

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23rd February 2018
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February #2: DERONDA

Ongoing BoH dev. Our February newsletter goes out.

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9th February 2018
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February #1: COLLINS

OH MY GOD HOW ARE WE IN THE MIDDLE OF FEBRUARY ALREADY

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29th January 2018
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NEVILLE’S BUILD

Anyone who’s bought the game via itch.io (including Kickstarter backers) will all be able to redeem a Steam key via the ‘Download’ page. You should see something like…

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26th January 2018
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January #2: BROWNING

Our final sprint of January! It’s been busy.

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21st January 2018
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“A lady, whose name is Afterwards”: Perpetual Edition and beyond

Perpetual Edition grants free lifetime access to Cultist Simulator DLC. Perpetual Edition owners will see any post-launch DLC appear automatically in-game, while everyone else will have to pay a (modest, reasonable) sum.

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12th January 2018
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December #2 + January #1: HAGGARD and ARNOLD sprint update

I leave you with news that I managed in the space of one morning to drown the plant to my left and set fire to the plant on my right. If that isn’t a modern ritual for summoning the Raging Green-Thumb’d Horrore of Baal, I’ll eat this slice of birthday cake while AK isn’t looking.

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20th December 2017
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Cultist Simulator: the roadmap

AK and I are big fans of open production: the process of making games transparently and honestly, bringing your community with you for the ride.

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