Category: Weather Factory
MAR #3: GLYDE
Anyway, life should return to normal development next sprint, so watch out for in-progress assets, some news on our future projects PERHAPS, and a host of other gothic things. We are er on a BFI panel and going to Latvia for a conference but APART from that of course, we’re 100% back on devving…
Marketing Hot take: The value of community.
The merits of community to the success of any art project – especially in the indie space – are obvious. This post is meant for anyone that would like some general insight into what I believe are the intentions needed when creating a community for your game. I apologise in advance for how many times I say “community”. I’d replace that with “cults” but we don’t...
MAR #1: EDWIN DROOD
Next sprint’s a bit of a squib for Alexis and myself, who are off to GDC for a week of dev talks, dev meets and definitely no alcohol whatsoever. Claire will be holding down the fort in our absence so ALL OF YOU BEHAVE YOURSELVES. ‘Til next time!
FEB #2: DORIAN
These’ll come out at the same time at the end of May, as part of our ‘Cultist Simulator Is One Year Old OMG UWU’ celebrations. Perpetual Edition owners will, of course, get both DLCs for free, and we’ll post more details about the Legacies as we get through ’em.
JAN #2: BELLE DAME
In the meantime, we’ve a jazzy 25% sale off on Cultist across Steam, Humble and GOG, and those new Apostle Legacies are waiting for ya whenever you feel a surge of masochism coming on. As ever, sales tend to punch our reviews in the face, so if you have an inkling of joy in your heart for the Wood, the House and the Dawn…