Category: Weather Factory
Jan #1: ACRASIA
If you don’t know what Enigma is…………………. YOU WILL. 🌓
Dec #2: YELLOW
Happy advent, Believers. It’s been a helluva year.
Sept #3: THEODORE
In the meantime, our “State of the Factory: Year 2” should make for interesting reading, if you’re into the business ramifications of pretty much the worst PR a small indie studio could have. AK may turn his hand to some non-game-specific writing, but again, we’ll see what happens.
BOOK OF HOURS Update
Hey everyone. AK’s in a bad place right now and taking some time away from work. As such, BOOK OF HOURS is on pause and the Kickstarter won’t go live today.
Aug #2: QUINCEY
Accessibility, config and loc prep. Skeleton Songs ep 8 comes out.
The BOOK OF HOURS countdown calendar
I’ll update this calendar every day once we’re live with the Daily Thing, but follow our channels for live updates! If you want BOOK OF HOURS to do well at Kickstarter, please also consider sharing ’em with your followers and communities. The better the KS goes, the better BOOK OF HOURS will be! Probably!
JULY #2: OTRANTO
Anyway, it’s hot and nobody’s had any sleep, so I’m off to wuzz the cats. Happy weekend, everyone, and can’t wait to hear what you think of the BoH pitch next week!
Develop 2019, awards, eldritch noms and hello Canada.
Some more meetings/interviews occured, games were checked out and a very important ice cream reprieve was had before the preparation process for what was to come.
Cultist Simulator mobile: the all-singing, all-dancing data dump
I intend to experiment further with other platforms, but have no official news on the subject right now! Let me know your thoughts on our data above, and if you have any additional numbers you’d like to see. Hope our figures prove useful for devs considering mobile porting themselves. 🙂
MAY #2: KNOWL
Anyway, this post has gone on long enough. Next sprint, a MYSTERIOUS FIGURE arrives at Weather Factory’s doorstep at the start, and I go home for my mum’s birthday at the end. It’s like a Harry Potter novel, if Harry were called Lottie and wasn’t magic.
MAY #1: JEKYLL
JEKYLL has been all about our upcoming launch on
Cultist Simulator Updates/Fixes for May: Research makeover!
Finally, you might have noticed that both Skills and HQs are involved in the research mechanic, because this change is what we were leading up to. So high-end Reason and Passion skills now finally have a proper use, and swapping HQs is now a lot more than just flavour.
APR #2: ISABELLA
Another biggie this sprint has been Claire announcing release dates! Cultist hits its first year anniversary at the end of May, so we’re releasing a conglomeration of all content + soundtrack that we’re calling the Anthology Edition. This’ll launch along with (probably) the Priest and Ghoul DLC on
APR #1: HESSELIUS
Hesselius, as of course you all know, is a central character in Sheridan Le Fanu’s Gothic short story ‘Green Tea’, on which I once based an excellent (and tokophobic) Call of Cthulhu TRPG. With print-outs and Japanese telephone recordings and everything. And now that you’ve received eight times your daily dose of nerdery, on to this sprint’s news.
MAR #3: GLYDE
Anyway, life should return to normal development next sprint, so watch out for in-progress assets, some news on our future projects PERHAPS, and a host of other gothic things. We are er on a BFI panel and going to Latvia for a conference but APART from that of course, we’re 100% back on devving…
The Busiest Week of Our God Damned Lives
We haven’t posted for a bit, and I don’t think Lottie is going to manage a sprint update this week unless she works over the weekend which she definitely ain’t doing, so I wanted to talk about what’s been happening. It’s a lot.
Splash Damage – Women in Games Event
Thank you again Splash Damage for hosting this and for the million bottles of prosecco. BIG SHOUT OUT TO THE PROSECCO!
Marketing Hot take: The value of community.
The merits of community to the success of any art project – especially in the indie space – are obvious. This post is meant for anyone that would like some general insight into what I believe are the intentions needed when creating a community for your game. I apologise in advance for how many times I say “community”. I’d replace that with “cults” but we don’t...