Category: Weather Factory
State of the Factory: Year 2
Thanks for reading to the end! I hope it’s been useful. And if you’ve stayed with us through the rough times, we really appreciate it, both of us. A heartfelt thank you. It’s probably meant more this year than any time before or since.
Feb #1: CALIDORE & THE BLATANT BEAST
Next sprint – DUESSA – is the last two weeks on BOOK OF HOURS prototyping before we move onto to something rather exciting that we haven’t publicly announced. There’s a bunch of stuff going on behind the scenes in this early, fluid pre-production period that we can’t talk about yet, but… I’m actually excited about it, and this is my LIFE. So I think you will...
Sept #3: THEODORE
In the meantime, our “State of the Factory: Year 2” should make for interesting reading, if you’re into the business ramifications of pretty much the worst PR a small indie studio could have. AK may turn his hand to some non-game-specific writing, but again, we’ll see what happens.
The BOOK OF HOURS countdown calendar
I’ll update this calendar every day once we’re live with the Daily Thing, but follow our channels for live updates! If you want BOOK OF HOURS to do well at Kickstarter, please also consider sharing ’em with your followers and communities. The better the KS goes, the better BOOK OF HOURS will be! Probably!
Cultist Simulator mobile: the all-singing, all-dancing data dump
I intend to experiment further with other platforms, but have no official news on the subject right now! Let me know your thoughts on our data above, and if you have any additional numbers you’d like to see. Hope our figures prove useful for devs considering mobile porting themselves. 🙂
MAY #2: KNOWL
Anyway, this post has gone on long enough. Next sprint, a MYSTERIOUS FIGURE arrives at Weather Factory’s doorstep at the start, and I go home for my mum’s birthday at the end. It’s like a Harry Potter novel, if Harry were called Lottie and wasn’t magic.
Cultist Simulator Updates/Fixes for May: Research makeover!
Finally, you might have noticed that both Skills and HQs are involved in the research mechanic, because this change is what we were leading up to. So high-end Reason and Passion skills now finally have a proper use, and swapping HQs is now a lot more than just flavour.
APR #2: ISABELLA
Another biggie this sprint has been Claire announcing release dates! Cultist hits its first year anniversary at the end of May, so we’re releasing a conglomeration of all content + soundtrack that we’re calling the Anthology Edition. This’ll launch along with (probably) the Priest and Ghoul DLC on
APR #1: HESSELIUS
Hesselius, as of course you all know, is a central character in Sheridan Le Fanu’s Gothic short story ‘Green Tea’, on which I once based an excellent (and tokophobic) Call of Cthulhu TRPG. With print-outs and Japanese telephone recordings and everything. And now that you’ve received eight times your daily dose of nerdery, on to this sprint’s news.
MAR #3: GLYDE
Anyway, life should return to normal development next sprint, so watch out for in-progress assets, some news on our future projects PERHAPS, and a host of other gothic things. We are er on a BFI panel and going to Latvia for a conference but APART from that of course, we’re 100% back on devving…