Category: Cultist Simulator
Cultist Simulator: the roadmap
AK and I are big fans of open production: the process of making games transparently and honestly, bringing your community with you for the ride.
December #1: BEARDSLEY
Update time! From now on, we’re going to post updates every two weeks so you can follow the detail of Cultist Simulator‘s development. Like a hop-on, hop-off London bus, but made of apocryphal truths half-remembered from dreams.
The SCHOLAR’S BUILD
Who doesn’t want to roleplay a lonely, maladjusted intellectual with a well-stocked local bookshop?
The Lurking Fear: Cultist Simulator’s production plan
Cultist Simulator started as a seriously low-budget, limited project before our wonderful Kickstarter backers jumped on board and gave Alexis ideas. We’re making sure we keep things sensible, committing extra funds to higher production values and more content down the line.
Cultist Simulator: Patrons
As an impoverished scholar of the invisible arts, one would of course benefit from the opportunity of commissioned work. We might recommend these individuals in particular:
This, the Season: Cultist Simulator Beta Build Soon
I committed to getting a beta build of Cultist Simulator out by the end of the year. I’ve been tidying up my task list, and I can say it’s going to be significantly earlier than the end of the year – you should see it by mid-December.
Then and Now
I’ve mentioned that Cultist Simulator has been through multiple prototypes. For your diachronic enthusiasms:
Philosophy: Not Even Once
Someone asked about the Cultist Simulator combat system.
Cultist Simulator: the Renewal of Skin
Windows are much smarter about where they open. Here the window knows not to open off-screen. There should be much less fiddly-jiggly damnit-I-can’t-read-the-slot. Especially cos, yes, the zoom now finally works.
The Hands of Time
[UPDATE: when I heard the feedback from players, I decided definitely *not* to go with the harsher pause strategy below. I’m leaving this post live for historical interest!]
Matthias and the Amethyst Imago
I had a nasty moment this morning where a key on my keyboard got gunged up and for a moment the entire ULTIST SIMULATOR project was in jeopardy. All good now.
One True Seven Blind
“What are prophecies? Don’t we hear them every day of the week? And if one comes true there may be seven blind and come to nothing.” – Isabella Augusta Persse
October Dawn
That’s it! the Cultist Simulator Kickstarter is complete with eighty-two thousand and thirty three pounds at the top of the page, and four thousand seven hundred and eighty eight backers. I thought this would do okay, but it’s done a hell of a lot better than okay.
Ask Me Everything
Please drop by on Friday 29th Sept 2017 at 7pm UK time, 2pm Eastern time, midnight Vostok Station Antarctic Time. Here I am.
The Accumulation of Oracles
“I will answer one question about the lore of any game I’ve worked on, including this one, as long as it’s not NDA-protected. The question must be asked on or before March 21st, 2021.”
“Fucine was spoken in the dry country. It is the language of witches. It shares words with High Aeolic.”
Addendum excised from Sir William Colt Hoare’s Hints to Travellers in Italy, 1815.
Blood, Roads, Memory
A backer messaged me with a bunch of good questions, so I thought I’d share the answers more widely.
“Theresa Galmier wrote to a dear friend describing, elliptically, her experiences in the port of Noon.”
“Theresa Galmier wrote to a dear friend describing, elliptically, her experiences in the port of Noon.”