Category: Cultist Simulator
Cultist Simulator Devlog: Loose, Tight
When you hear the phrase ‘choices in games’, what do you think of?
Cultist Simulator: the Kickstarter Decision
A couple of weeks ago I was dithering over to run a Kickstarter in November 2016, before my BioWare contract, or September 2017 once I’d finished at BioWare.
Putting the Open in Open Production: what I’ve been doing, 29th July
Someone asked me on Twitter if I could share the task list for Cultist Simulator.