7th June 2017|
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Getting Into Games Writing: An Appendix to the Talespinners post

I’ve been asked: you got to work for [client]! How did you manage that?

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23rd May 2017|
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The Shadow’s Tale

I did an interview with Eurogamer, in which I talked about writing for the Dragon Age franchise. It went up yesterday with a slightly more provocative title than I expected:

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8th March 2017|
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‘On the Progress of Progress’: probably my last Eurogamer column

Actually my title was ‘How Things End’, but I prefer their subhead

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7th March 2017|
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‘Everything is remembered somewhere’: Hugh Kennedy, 1974-1996

This is a post about depression and suicide, not about games. If you work in the games industry, you certainly know, or will know, someone who suffers seriously from stress and depression. That person may be you.

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2nd March 2017|
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Ideas are seeds, not jewels

There’s not much point blogging during GDC – only like six people will ever read this – but it’s timely today and I keep meaning to blow the dust off this thing.

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25th January 2017|
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Cultist Simulator 0.7.32 live

– Bug fix: the Consent of Wounds can now be found in a certain book.

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19th January 2017|
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Cultist Simulator: the Alpha and the Why

I haven’t talked at all about the actual setting, or the theme! What’s with that?

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16th December 2016|
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CULTIST SIMULATOR: GLOVER’S CAGE

Here’s a screenshot from the content I’m working on at the moment.

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11th December 2016|
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Royal Blood: Kings, Queens, Suns

Chris Donlan asked if I could write something about queen sacrifice in Eurogamer this month. It was an even more fruitful topic than I expected.

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3rd December 2016|
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Release date for STELLARIS: HORIZON SIGNAL

I can now finally confirm that yes, the Stellaris 1.4 codename

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17th November 2016|
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What I’ve been up to, mid-November: Hulk’s Cock, Donald Trump, and Desk Leather

Meanwhile, I’ve been plugging on with Cultist Simulator!

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27th October 2016|
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So there’s this rumour going round about Stellaris

Related information here

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24th October 2016|
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Cultist Simulator Devlog: Loose, Tight

When you hear the phrase ‘choices in games’, what do you think of?

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21st October 2016|
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PLEASE HELP ASTRONAUTS WITH QUEEN POUNDS OR OTHER RESOURCES

Astronaut: the Best is awash with weird and innovative ideas.

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18th October 2016|
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Cultist Simulator: the Kickstarter Decision

A couple of weeks ago I was dithering over to run a Kickstarter in November 2016, before my BioWare contract, or September 2017 once I’d finished at BioWare.

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17th October 2016|
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Latest columns: films, insects, comics, and how to work with your player community

I have two columns now!

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15th October 2016|
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Crowdfunding, audience-driven stories, and terrible mistakes

I’m speaking at three events in the next couple of months. Come along if any of this sounds interesting.

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11th October 2016|
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AN INTERMISSION: SEVEN REASONS YOU SHOULD BUY ZUBMARINER

I’d normally do a Cultist Simulator devlog post today, but Zubmariner, the first expansion for Sunless Sea from my old comrades at Failbetter, is out this week – in an hour, in fact! So I’m going to save my CS ammo for next week, and tell you why you should pick up a copy.

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