BOOK OF HOURS: Where Knowledge Goes
…and next time, I’ll talk about not just about Knowledge and Skills but also about Thoughts and Beliefs, and how in BOOK OF HOURS you can make and shape them.
Twitch Prime Cultist Simulator Bug Update
The game should be fixed and you may continue whatever nefarious pursuits were underway in your Cultist Simulator ascent!
Develop 2019, awards, eldritch noms and hello Canada.
Some more meetings/interviews occured, games were checked out and a very important ice cream reprieve was had before the preparation process for what was to come.
I don’t hate social media…
Social media has now become a vital organ in promoting video games. It’s top of the list of what you need to set up, keep active and learn how to properly use. I appreciate its value, I love the variety of content, the way it can help people and I enjoyed every Game of Thrones Season 8 meme more than most of the episodes. We are...
NERDPOST: Content Frameworks in Cultist Simulator and Book of Hours
This is probably interesting to about 2% of the already select audience of this blog. Sorry, everyone else! But for those who are interested, this is from a Slack discussion about how the content framework in Book of Hours (which we’re calling ‘Vak’) looks like it’ll differently from the content framework in Cultist Simulator (retrospectively called ‘Fucine).
Cultist Simulator mobile: the all-singing, all-dancing data dump
I intend to experiment further with other platforms, but have no official news on the subject right now! Let me know your thoughts on our data above, and if you have any additional numbers you’d like to see. Hope our figures prove useful for devs considering mobile porting themselves. 🙂
A month full of pride
Finally, I hope you can find time to spare some empathy for me as I fully intend to send myself into a diabetic coma inhaling all the rainbow themed food I can get my hands on! I’M COMING HOME LAWD!
MAY #2: KNOWL
Anyway, this post has gone on long enough. Next sprint, a MYSTERIOUS FIGURE arrives at Weather Factory’s doorstep at the start, and I go home for my mum’s birthday at the end. It’s like a Harry Potter novel, if Harry were called Lottie and wasn’t magic.
MAY #1: JEKYLL
JEKYLL has been all about our upcoming launch on
Cultist Simulator Updates/Fixes for May: Research makeover!
Finally, you might have noticed that both Skills and HQs are involved in the research mechanic, because this change is what we were leading up to. So high-end Reason and Passion skills now finally have a proper use, and swapping HQs is now a lot more than just flavour.
APR #2: ISABELLA
Another biggie this sprint has been Claire announcing release dates! Cultist hits its first year anniversary at the end of May, so we’re releasing a conglomeration of all content + soundtrack that we’re calling the Anthology Edition. This’ll launch along with (probably) the Priest and Ghoul DLC on
MOBILE FAQ
I thought you’d never ask! Get Cultist Simulator on either of these two dandy mobile stores.
APR #1: HESSELIUS
Hesselius, as of course you all know, is a central character in Sheridan Le Fanu’s Gothic short story ‘Green Tea’, on which I once based an excellent (and tokophobic) Call of Cthulhu TRPG. With print-outs and Japanese telephone recordings and everything. And now that you’ve received eight times your daily dose of nerdery, on to this sprint’s news.
The OG Hound: Cú Chulainn
There’s been many comic books and other adaptations of Cú Chullain over the years and he’s appeared as a random character in games such as Smite. I’ve no idea if any of this history will cross over to Fate/EXTELLA, though I suspect not. But it’s still cool to see more games take inspiration from Irish Lore, so good on ya Marvelous Games.