Author: Alexis Kennedy

15th August 2017
no comments
Posted by:
The Orchid Transfigurations, on the South Coast

I also mentioned also that the package included a postcard from Galmier herself, from a seaside town on the south coast. Since then, I’ve realised two things.

Read
10th August 2017
no comments
Posted by:
THE SUN-IN-RAGS

Their true nature is too primal to be depicted, so the game kindly provides an alternate Tarot card with the traditional symbols of each Hour.

Read
9th August 2017
2 comments
Posted by:
The Locksmith’s Dream (1925 edition)

I can see why ‘Trespasses’ has the reputation it does.

Read
3rd August 2017
1 comment
Posted by:
Cultist Simulator: your chance to influence the Kickstarter

The Cultist Simulator Kickstarter begins in just under a month. I’ve got the pitch drafted, I’ve got the rewards sketched out (including some really daft ones to do with tattoos, and invented words, and secret lore from previous games)

Read
2nd August 2017
3 comments
Posted by:
The Locksmith’s Dream (1923 edition)

If you lived in the first half of the twentieth century, and you wanted to find a way into the Mansus, you probably owned a copy of this book.

Read
1st August 2017
no comments
Posted by:
THE DOOR IN THE EYE

If you’d like to see more of these, sign up below.

Read
26th July 2017
3 comments
Posted by:
Cultist Simulator: tiny update

There will probably be one more content update before the KS. The image below probably won’t be actual art I’ll actually use.

Read
24th July 2017
1 comment
Posted by:
CULTSTARTER!

Launching a game project is more like launching an expedition than it is like launching an arrow.

Read
13th July 2017
1 comment
Posted by:
Cultist Simulator: Perpetual Edition

I’m probably leaving some money on the table by doing this, but I am also leaving a lot of confusion and busywork on the table. And it feels cleaner and more egalitarian.

Read
12th July 2017
2 comments
Posted by:
APOCALYPSE AND YEARNING: the next steps for Cultist Simulator

A year-plus ago, I left Failbetter, the company I founded. I said:

Read
14th June 2017
5 comments
Posted by:
I’ve stopped talking about quality-based narrative, I’ve started talking about resource narrative

‘QBN’ [quality-based narrative] – I coined this term, but I now wish I hadn’t.

Read
7th June 2017
1 comment
Posted by:
Getting Into Games Writing: An Appendix to the Talespinners post

I’ve been asked: you got to work for [client]! How did you manage that?

Read
23rd May 2017
3 comments
Posted by:
The Shadow’s Tale

I did an interview with Eurogamer, in which I talked about writing for the Dragon Age franchise. It went up yesterday with a slightly more provocative title than I expected:

Read
8th March 2017
no comments
Posted by:
‘On the Progress of Progress’: probably my last Eurogamer column

Actually my title was ‘How Things End’, but I prefer their subhead

Read
7th March 2017
3 comments
Posted by:
‘Everything is remembered somewhere’: Hugh Kennedy, 1974-1996

This is a post about depression and suicide, not about games. If you work in the games industry, you certainly know, or will know, someone who suffers seriously from stress and depression. That person may be you.

Read
2nd March 2017
1 comment
Posted by:
Ideas are seeds, not jewels

There’s not much point blogging during GDC – only like six people will ever read this – but it’s timely today and I keep meaning to blow the dust off this thing.

Read
25th January 2017
no comments
Posted by:
Cultist Simulator 0.7.32 live

– Bug fix: the Consent of Wounds can now be found in a certain book.

Read
19th January 2017
2 comments
Posted by:
Cultist Simulator: the Alpha and the Why

I haven’t talked at all about the actual setting, or the theme! What’s with that?

Read