Author: Alexis Kennedy
Six years ago, Roger Ebert wrote: “No one in or out of the field has ever been able to cite a game worthy of comparison with the great poets, filmmakers, novelists and poets.”
Steam: I was wrong, although right
Last week, I talked about Steam’s recent changes – (not including reviews in the review % if the copies were bought outside Steam) in my GamesIndustry.biz column. In the rest of this post, I’m going to call these changes ‘the Purge Update’ to make it clear what I’m talking about elsewhere. and speculated about some changes Valve might make in the future.
Why you should back the AdventureX Kickstarter
Oh, man, I love starting blog posts with a bit of arrant poncery. Buckle up. This is the opening to an Isaiah Berlin essay. (I originally wrote ‘an Irving Berling essay’, but fortunately corrected it before I exposed myself to lasting Internet ridicule.)
Seven Things About Writing For Stellaris
That Iain Banks quote – ‘the unlimited special effects budget [that] written SF hands a writer’. Man, I’ve never felt that so keenly. I keep being, like, is it okay if I blow that up? and the Paradox guys are all, sure, put a black hole in while you’re at it.
The other post about No Man’s Sky
I don’t want to get into any kind of Twitter argument. I do want to say some things that might calm you down, or suggest another perspective, if you’re not already too angry to read. That’s what this post is about.
Cultist Simulator: Zero Dot One Dot Two
I’ve patched Cultist Simulator! These are the headlines:
Putting the Open in Open Production: what I’ve been doing, 29th July
Someone asked me on Twitter if I could share the task list for Cultist Simulator.
Cultist Simulator: “There is not only one history”