Author: Alexis Kennedy

18th August 2017
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Cultist Simulator keeps showing up in PCGamer

I’ve also got an interview about to hit in PCGamesN – teaser here:

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17th August 2017
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“Will there be same-sex romances in Cultist Simulator?”

But the bottom line is that I’ll take the same approach that I have in my other work, and that hews as closely as possible to equal opportunities all round.

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15th August 2017
no comments
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The Orchid Transfigurations, on the South Coast

I also mentioned also that the package included a postcard from Galmier herself, from a seaside town on the south coast. Since then, I’ve realised two things.

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10th August 2017
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THE SUN-IN-RAGS

Their true nature is too primal to be depicted, so the game kindly provides an alternate Tarot card with the traditional symbols of each Hour.

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9th August 2017
2 comments
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The Locksmith’s Dream (1925 edition)

I can see why ‘Trespasses’ has the reputation it does.

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3rd August 2017
1 comment
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Cultist Simulator: your chance to influence the Kickstarter

The Cultist Simulator Kickstarter begins in just under a month. I’ve got the pitch drafted, I’ve got the rewards sketched out (including some really daft ones to do with tattoos, and invented words, and secret lore from previous games)

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2nd August 2017
3 comments
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The Locksmith’s Dream (1923 edition)

If you lived in the first half of the twentieth century, and you wanted to find a way into the Mansus, you probably owned a copy of this book.

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1st August 2017
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THE DOOR IN THE EYE

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26th July 2017
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Cultist Simulator: tiny update

There will probably be one more content update before the KS. The image below probably won’t be actual art I’ll actually use.

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24th July 2017
1 comment
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CULTSTARTER!

Launching a game project is more like launching an expedition than it is like launching an arrow.

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13th July 2017
1 comment
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Cultist Simulator: Perpetual Edition

I’m probably leaving some money on the table by doing this, but I am also leaving a lot of confusion and busywork on the table. And it feels cleaner and more egalitarian.

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12th July 2017
2 comments
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APOCALYPSE AND YEARNING: the next steps for Cultist Simulator

A year-plus ago, I left Failbetter, the company I founded. I said:

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14th June 2017
5 comments
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I’ve stopped talking about quality-based narrative, I’ve started talking about resource narrative

‘QBN’ [quality-based narrative] – I coined this term, but I now wish I hadn’t.

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7th June 2017
1 comment
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Getting Into Games Writing: An Appendix to the Talespinners post

I’ve been asked: you got to work for [client]! How did you manage that?

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23rd May 2017
3 comments
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The Shadow’s Tale

I did an interview with Eurogamer, in which I talked about writing for the Dragon Age franchise. It went up yesterday with a slightly more provocative title than I expected:

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8th March 2017
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‘On the Progress of Progress’: probably my last Eurogamer column

Actually my title was ‘How Things End’, but I prefer their subhead

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7th March 2017
3 comments
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‘Everything is remembered somewhere’: Hugh Kennedy, 1974-1996

This is a post about depression and suicide, not about games. If you work in the games industry, you certainly know, or will know, someone who suffers seriously from stress and depression. That person may be you.

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2nd March 2017
1 comment
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Ideas are seeds, not jewels

There’s not much point blogging during GDC – only like six people will ever read this – but it’s timely today and I keep meaning to blow the dust off this thing.

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