Category: Marketing

6th November 2020
8 comments
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The Law of Boob

Every week I receive ICO Partners’ Steam newsletter. It’s a simple round-up of all the week’s latest Steam games, alongside their number of reviews and overall review score

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8th May 2020
4 comments
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Too Cheap, Perchance, To Stream?

This is an ode to organic indie streaming strategies.

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10th February 2020
33 comments
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State of the Factory: Year 2

Thanks for reading to the end! I hope it’s been useful. And if you’ve stayed with us through the rough times, we really appreciate it, both of us. A heartfelt thank you. It’s probably meant more this year than any time before or since.

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21st January 2020
6 comments
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POST-LAUNCH STEAM DATA: CULTIST SIMULATOR IN NUMBERS

These numbers support a bunch of received knowledge: post-launch sales are vital for keeping your game selling; front-page featuring on Steam is priceless; localising your game into Chinese is a very sensible thing to do.

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6th December 2019
1 comment
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Put On Your Game Face: It’s AAA Time

*Allegedly at time of writing. This post goes live in the week Riot had to pay $10mil for gender discrimination to all female employees from the last five years. LOL indeed.

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22nd November 2019
no comments
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Standing on the Shoulders of Genres

Whom that god is, I don’t yet know. But I hope they like card games.

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15th July 2019
no comments
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Develop 2019, awards, eldritch noms and hello Canada.

Some more meetings/interviews occured, games were checked out and a very important ice cream reprieve was had before the preparation process for what was to come.

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21st June 2019
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I don’t hate social media…

Social media has now become a vital organ in promoting video games. It’s top of the list of what you need to set up, keep active and learn how to properly use. I appreciate its value, I love the variety of content, the way it can help people and I enjoyed every Game of Thrones Season 8 meme more than most of the episodes. We are...

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17th June 2019
15 comments
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Cultist Simulator mobile: the all-singing, all-dancing data dump

I intend to experiment further with other platforms, but have no official news on the subject right now! Let me know your thoughts on our data above, and if you have any additional numbers you’d like to see. Hope our figures prove useful for devs considering mobile porting themselves. 🙂

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24th May 2019
no comments
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Cultist Capping: The True Power of a Leader

With that, you’ve all learned some valuable lessons about what truly matters when you endeavour to form and lead a cult. You don’t need to thank us!

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24th April 2019
1 comment
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Comm Conquest!

This is the basic motivation behind most press comms you’ll come across on social media or your inbox. If you were to receive a message that read almost word for word like that, you’d probably not be too keen to engage.

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23rd November 2018
2 comments
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THE MERCH BLOG: PART THE FIRST

If you’re an indie and have questions about setting up your own store, ping me in the comments here, or on Twitter. And of course, if you ain’t bought it yet…

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