Category: Cultist Simulator
Cultist Simulator: your chance to influence the Kickstarter
The Cultist Simulator Kickstarter begins in just under a month. I’ve got the pitch drafted, I’ve got the rewards sketched out (including some really daft ones to do with tattoos, and invented words, and secret lore from previous games)
The Locksmith’s Dream (1923 edition)
If you lived in the first half of the twentieth century, and you wanted to find a way into the Mansus, you probably owned a copy of this book.
THE DOOR IN THE EYE
If you’d like to see more of these, sign up below.
Cultist Simulator: tiny update
There will probably be one more content update before the KS. The image below probably won’t be actual art I’ll actually use.
CULTSTARTER!
Launching a game project is more like launching an expedition than it is like launching an arrow.
Cultist Simulator: Perpetual Edition
I’m probably leaving some money on the table by doing this, but I am also leaving a lot of confusion and busywork on the table. And it feels cleaner and more egalitarian.
APOCALYPSE AND YEARNING: the next steps for Cultist Simulator
A year-plus ago, I left Failbetter, the company I founded. I said:
Cultist Simulator 0.7.32 live
– Bug fix: the Consent of Wounds can now be found in a certain book.
CULTIST SIMULATOR: GLOVER’S CAGE
Here’s a screenshot from the content I’m working on at the moment.
What I’ve been up to, mid-November: Hulk’s Cock, Donald Trump, and Desk Leather
Meanwhile, I’ve been plugging on with Cultist Simulator!
Cultist Simulator Devlog: Loose, Tight
When you hear the phrase ‘choices in games’, what do you think of?
Cultist Simulator: the Kickstarter Decision
A couple of weeks ago I was dithering over to run a Kickstarter in November 2016, before my BioWare contract, or September 2017 once I’d finished at BioWare.
CULTIST SIMULATOR: Next Steps and Release Date
BEHIND THE WORLD IS THE MANSUS. ITS CORRIDORS ARE THE ANGLES OF TIME.
What I’ve been up to, Friday 12th August: STARSHIPS
Earlier this week, I launched a Javascript prototype of Cultist Simulator. I hesitate to describe it as a ‘game’ – it’s really only a proof-of-concept of one, temporarily living on the web
Cultist Simulator: recipes and bumping brains
This is a post about the Cultist Simulator systems, and also why you shouldn’t stay too deep in a bunker when you’re working enthusiastically on an idea.
Putting the Open in Open Production: what I’ve been doing, 29th July
Someone asked me on Twitter if I could share the task list for Cultist Simulator.
Cultist Simulator: Making Things Out of Other Things
This is devlog zero for Cultist Simulator. It’s not an announcement or anything: it won’t get any press cos everyone’s off at Develop, and, man, I don’t want press on the screenie below anyway