Author: Alexis Kennedy
The Emergence of Iris
Cultist Simulator‘s emblem, mascot and herald – nicknamed Iris – has proven really good shorthand for the feel of the game, and inspired fan art in her turn.
The Explorer’s Build: Expeditions Preview
….or, if you don’t have access to development builds from the Kickstarter or the early-purchase Perpetual Edition, wishlist here
THE MOTHER OF ANTS
“Can you pop the ants back in – or, possibly, add subtle insectoid elements to her? She already now looks slightly ant-like, with the multiple angular arms – I don’t know if this is deliberate or serendipitous.”
The Adept’s Build: Hot Fixings
We’ve put three hotfixes live in the Adept’s Build since yesterday!
Cultist Simulator Pre-Sales: Why, What, and How Much
Lottie and I are both open production enthusiasts
“It gives me great pleasure, a good name. I always in writing start with a name. Give me a name and it produces a story, not the other way about normally.”
“It gives me great pleasure, a good name. I always in writing start with a name.
A Foul and Pestilent Congregation of Vapours
I’ve been asked what Hour governs illness. There’s really no one answer to this – just as no one Hour governs places, or colour.
Cultist Simulator: Patrons
As an impoverished scholar of the invisible arts, one would of course benefit from the opportunity of commissioned work. We might recommend these individuals in particular:
This, the Season: Cultist Simulator Beta Build Soon
I committed to getting a beta build of Cultist Simulator out by the end of the year. I’ve been tidying up my task list, and I can say it’s going to be significantly earlier than the end of the year – you should see it by mid-December.
Then and Now
I’ve mentioned that Cultist Simulator has been through multiple prototypes. For your diachronic enthusiasms:
Philosophy: Not Even Once
Someone asked about the Cultist Simulator combat system.
Cultist Simulator: the Renewal of Skin
Windows are much smarter about where they open. Here the window knows not to open off-screen. There should be much less fiddly-jiggly damnit-I-can’t-read-the-slot. Especially cos, yes, the zoom now finally works.
The Hands of Time
[UPDATE: when I heard the feedback from players, I decided definitely *not* to go with the harsher pause strategy below. I’m leaving this post live for historical interest!]
Matthias and the Amethyst Imago
I had a nasty moment this morning where a key on my keyboard got gunged up and for a moment the entire ULTIST SIMULATOR project was in jeopardy. All good now.