Author: Alexis Kennedy

2nd March 2018
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THE MOTHER OF ANTS

“Can you pop the ants back in – or, possibly, add subtle insectoid elements to her? She already now looks slightly ant-like, with the multiple angular arms – I don’t know if this is deliberate or serendipitous.”

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27th February 2018
3 comments
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The Adept’s Build: Hot Fixings

We’ve put three hotfixes live in the Adept’s Build since yesterday!

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20th February 2018
10 comments
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Cultist Simulator Pre-Sales: Why, What, and How Much

Lottie and I are both open production enthusiasts

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1st February 2018
7 comments
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“It gives me great pleasure, a good name. I always in writing start with a name. Give me a name and it produces a story, not the other way about normally.”

“It gives me great pleasure, a good name. I always in writing start with a name.

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24th January 2018
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An Unacknowledged Debt: Le Guin

I read A Wizard of Earthsea when I was seven, and then I re-read it when I was, I don’t know, eleven? and I still remember how I could not get through one page without it feeling familiar, because every page has something that leaves a mark.

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9th January 2018
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“I was wondering if you have a specific method of capturing the essence of things that you find emotionally moving through gameplay?”

I give occasional talks to the Game Design/Creative Writing dept at Brunel Uni

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4th January 2018
1 comment
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A Foul and Pestilent Congregation of Vapours

I’ve been asked what Hour governs illness. There’s really no one answer to this – just as no one Hour governs places, or colour.

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1st December 2017
3 comments
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GDC 2018: It Couldn’t Happen Here

I’m doing another GDC talk, this time on the Indie track:

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30th November 2017
4 comments
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Cultist Simulator: Patrons

As an impoverished scholar of the invisible arts, one would of course benefit from the opportunity of commissioned work. We might recommend these individuals in particular:

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21st November 2017
2 comments
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This, the Season: Cultist Simulator Beta Build Soon

I committed to getting a beta build of Cultist Simulator out by the end of the year. I’ve been tidying up my task list, and I can say it’s going to be significantly earlier than the end of the year – you should see it by mid-December.

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17th November 2017
1 comment
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Then and Now

I’ve mentioned that Cultist Simulator has been through multiple prototypes. For your diachronic enthusiasms:

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14th November 2017
3 comments
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Philosophy: Not Even Once

Someone asked about the Cultist Simulator combat system.

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6th November 2017
no comments
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Apep and Ra: Seven Intensely Practical Tips About Organising Setting Documentation for Narrative Games

This is particularly true of version control systems, which can be very hostile to non-developers, once you get past basic update/commit scenarios.

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2nd November 2017
5 comments
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Cultist Simulator: the Renewal of Skin

Windows are much smarter about where they open. Here the window knows not to open off-screen. There should be much less fiddly-jiggly damnit-I-can’t-read-the-slot. Especially cos, yes, the zoom now finally works.

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18th October 2017
17 comments
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The Hands of Time

[UPDATE: when I heard the feedback from players, I decided definitely *not* to go with the harsher pause strategy below. I’m leaving this post live for historical interest!]

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10th October 2017
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Matthias and the Amethyst Imago

I had a nasty moment this morning where a key on my keyboard got gunged up and for a moment the entire ULTIST SIMULATOR project was in jeopardy. All good now.

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3rd October 2017
2 comments
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One True Seven Blind

“What are prophecies? Don’t we hear them every day of the week? And if one comes true there may be seven blind and come to nothing.” – Isabella Augusta Persse

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2nd October 2017
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Cultist Simulator Perpetual Edition Pre-Order

If you missed the Kickstarter for Cultist Simulator (>270% funded!) then you should know that I’ve just opened pre-orders for the Perpetual Edition:

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