Cultist Simulator: Making Things Out of Other Things
This is devlog zero for Cultist Simulator. It’s not an announcement or anything: it won’t get any press cos everyone’s off at Develop, and, man, I don’t want press on the screenie below anyway
What I’ve been up to: 1st July
I feel like I’ve spent most of this week – like the rest of my Twitter bubble – gawping incredulously at the collapse of the British political landscape into a sort of sinkhole of xenophobic narcissism. If you need a roundup, Michael Gove has one for you below.
Haunted craters, mobile development, ginger + lime
I’m at Pocket Gamer Connect Vancouver, and out of long Failbetter habit I was dutifully going to write up a blog post about it;
“The Healing Question”
Earlier this week, [a carefully unspecified number of] players completed the Seeking Mr Eaten’s Name quest line, an epic and long-awaited storyline in Fallen London which ends with the player character’s deliberate self-destruction.
‘Embed the ending in the middle, or crush it up and stir it into the rest of the game.’
My Eurogamer column specifically, but not exclusively, the problems on endings in Fallen London.