18th August 2017|
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Cultist Simulator keeps showing up in PCGamer

I’ve also got an interview about to hit in PCGamesN – teaser here:

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17th August 2017|
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“Will there be same-sex romances in Cultist Simulator?”

But the bottom line is that I’ll take the same approach that I have in my other work, and that hews as closely as possible to equal opportunities all round.

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15th August 2017|
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The Orchid Transfigurations, on the South Coast

I also mentioned also that the package included a postcard from Galmier herself, from a seaside town on the south coast. Since then, I’ve realised two things.

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10th August 2017|
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THE SUN-IN-RAGS

Their true nature is too primal to be depicted, so the game kindly provides an alternate Tarot card with the traditional symbols of each Hour.

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9th August 2017|
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The Locksmith’s Dream (1925 edition)

I can see why ‘Trespasses’ has the reputation it does.

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8th August 2017|
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[GUEST POST] Cultist Simulator: A Field Report (Part 3)!

Things have gone completely pear-shaped, I’m suddenly staring down the barrel of ruination, and my wife has fallen asleep.

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7th August 2017|
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CULTIST SIMULATOR: THE WITCH-AND-SISTER

Their true nature is too primal to be depicted, so the game kindly provides an alternate Tarot card with the traditional symbols of each Hour.

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7th August 2017|
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GUEST POST – Cultist Simulator: A Field Report (Part 2)

I decide to find work with my Reason, which is currently sitting there doing bugger all, and conserve my one remaining Health.

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6th August 2017|
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GUEST POST – Cultist Simulator: A Field Report (Part 1)

Dear diary, I am sick with the mundane; I recoil from the quotidian. I long for oceans, and find puddles.

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3rd August 2017|
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Cultist Simulator: your chance to influence the Kickstarter

The Cultist Simulator Kickstarter begins in just under a month. I’ve got the pitch drafted, I’ve got the rewards sketched out (including some really daft ones to do with tattoos, and invented words, and secret lore from previous games)

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2nd August 2017|
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The Locksmith’s Dream (1923 edition)

If you lived in the first half of the twentieth century, and you wanted to find a way into the Mansus, you probably owned a copy of this book.

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1st August 2017|
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THE DOOR IN THE EYE

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26th July 2017|
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Cultist Simulator: tiny update

There will probably be one more content update before the KS. The image below probably won’t be actual art I’ll actually use.

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24th July 2017|
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CULTSTARTER!

Launching a game project is more like launching an expedition than it is like launching an arrow.

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13th July 2017|
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Cultist Simulator: Perpetual Edition

I’m probably leaving some money on the table by doing this, but I am also leaving a lot of confusion and busywork on the table. And it feels cleaner and more egalitarian.

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12th July 2017|
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APOCALYPSE AND YEARNING: the next steps for Cultist Simulator

A year-plus ago, I left Failbetter, the company I founded. I said:

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14th June 2017|
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I’ve stopped talking about quality-based narrative, I’ve started talking about resource narrative

‘QBN’ [quality-based narrative] – I coined this term, but I now wish I hadn’t.

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7th June 2017|
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Getting Into Games Writing: An Appendix to the Talespinners post

I’ve been asked: you got to work for [client]! How did you manage that?

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