The Orchid Transfigurations: a Private Viewing
I’m already seeing odd traffic to the blog. I don’t expect the Long will do anything, as long as this looks like a casual frivolous bit of marketing puff for a minor indie game. So I don’t want to be too convincing.
The Thunderskin, the Heart Relentless
If you’d like to see more of the Hours, there’s a Kickstarter for Cultist Simulator coming in September. Please lend your social media powers to the cause here:
Cultist Simulator keeps showing up in PCGamer
I’ve also got an interview about to hit in PCGamesN – teaser here:
“Will there be same-sex romances in Cultist Simulator?”
But the bottom line is that I’ll take the same approach that I have in my other work, and that hews as closely as possible to equal opportunities all round.
The Orchid Transfigurations, on the South Coast
I also mentioned also that the package included a postcard from Galmier herself, from a seaside town on the south coast. Since then, I’ve realised two things.
THE SUN-IN-RAGS
Their true nature is too primal to be depicted, so the game kindly provides an alternate Tarot card with the traditional symbols of each Hour.
[GUEST POST] Cultist Simulator: A Field Report (Part 3)!
Things have gone completely pear-shaped, I’m suddenly staring down the barrel of ruination, and my wife has fallen asleep.
CULTIST SIMULATOR: THE WITCH-AND-SISTER
Their true nature is too primal to be depicted, so the game kindly provides an alternate Tarot card with the traditional symbols of each Hour.
GUEST POST – Cultist Simulator: A Field Report (Part 2)
I decide to find work with my Reason, which is currently sitting there doing bugger all, and conserve my one remaining Health.
GUEST POST – Cultist Simulator: A Field Report (Part 1)
Dear diary, I am sick with the mundane; I recoil from the quotidian. I long for oceans, and find puddles.
Cultist Simulator: your chance to influence the Kickstarter
The Cultist Simulator Kickstarter begins in just under a month. I’ve got the pitch drafted, I’ve got the rewards sketched out (including some really daft ones to do with tattoos, and invented words, and secret lore from previous games)
The Locksmith’s Dream (1923 edition)
If you lived in the first half of the twentieth century, and you wanted to find a way into the Mansus, you probably owned a copy of this book.
THE DOOR IN THE EYE
If you’d like to see more of these, sign up below.
Cultist Simulator: tiny update
There will probably be one more content update before the KS. The image below probably won’t be actual art I’ll actually use.
CULTSTARTER!
Launching a game project is more like launching an expedition than it is like launching an arrow.
Cultist Simulator: Perpetual Edition
I’m probably leaving some money on the table by doing this, but I am also leaving a lot of confusion and busywork on the table. And it feels cleaner and more egalitarian.
APOCALYPSE AND YEARNING: the next steps for Cultist Simulator
A year-plus ago, I left Failbetter, the company I founded. I said: