Author: Alexis Kennedy
CULTIST SIMULATOR: GLOVER’S CAGE
Here’s a screenshot from the content I’m working on at the moment.
What I’ve been up to, mid-November: Hulk’s Cock, Donald Trump, and Desk Leather
Meanwhile, I’ve been plugging on with Cultist Simulator!
Cultist Simulator Devlog: Loose, Tight
When you hear the phrase ‘choices in games’, what do you think of?
PLEASE HELP ASTRONAUTS WITH QUEEN POUNDS OR OTHER RESOURCES
Astronaut: the Best is awash with weird and innovative ideas.
Cultist Simulator: the Kickstarter Decision
A couple of weeks ago I was dithering over to run a Kickstarter in November 2016, before my BioWare contract, or September 2017 once I’d finished at BioWare.
AN INTERMISSION: SEVEN REASONS YOU SHOULD BUY ZUBMARINER
I’d normally do a Cultist Simulator devlog post today, but Zubmariner, the first expansion for Sunless Sea from my old comrades at Failbetter, is out this week – in an hour, in fact! So I’m going to save my CS ammo for next week, and tell you why you should pick up a copy.
CULTIST SIMULATOR: Next Steps and Release Date
BEHIND THE WORLD IS THE MANSUS. ITS CORRIDORS ARE THE ANGLES OF TIME.
SCIENCE TUESDAYS: FIREWATCH vs PRINCE OF DARKNESS
There’s always something under the earth. In Camp Santo’s Firewatch, it’s a body in a cave. In John Carpenter’s Prince of Darkness, it’s the devil in a church. WHICH IS BETTER?
SCIENCE TUESDAYS
Six years ago, Roger Ebert wrote: “No one in or out of the field has ever been able to cite a game worthy of comparison with the great poets, filmmakers, novelists and poets.”
Steam: I was wrong, although right
Last week, I talked about Steam’s recent changes – (not including reviews in the review % if the copies were bought outside Steam) in my GamesIndustry.biz column. In the rest of this post, I’m going to call these changes ‘the Purge Update’ to make it clear what I’m talking about elsewhere. and speculated about some changes Valve might make in the future.
Appreciating Open Sorcery
[I don’t write reviews, but I do like to point out things that worked well in games I’ve enjoyed.]
A Good Thing: The Fall
You play the onboard intelligence of a power armour suit with an unconscious passenger, exploring a derelict installation populated by deranged machine intelligences.