Cultist Simulator: your chance to influence the Kickstarter
The Cultist Simulator Kickstarter begins in just under a month. I’ve got the pitch drafted, I’ve got the rewards sketched out (including some really daft ones to do with tattoos, and invented words, and secret lore from previous games)
The Locksmith’s Dream (1923 edition)
If you lived in the first half of the twentieth century, and you wanted to find a way into the Mansus, you probably owned a copy of this book.
THE DOOR IN THE EYE
If you’d like to see more of these, sign up below.
Cultist Simulator: tiny update
There will probably be one more content update before the KS. The image below probably won’t be actual art I’ll actually use.
CULTSTARTER!
Launching a game project is more like launching an expedition than it is like launching an arrow.
Cultist Simulator: Perpetual Edition
I’m probably leaving some money on the table by doing this, but I am also leaving a lot of confusion and busywork on the table. And it feels cleaner and more egalitarian.
APOCALYPSE AND YEARNING: the next steps for Cultist Simulator
A year-plus ago, I left Failbetter, the company I founded. I said:
Cultist Simulator 0.7.32 live
– Bug fix: the Consent of Wounds can now be found in a certain book.
CULTIST SIMULATOR: GLOVER’S CAGE
Here’s a screenshot from the content I’m working on at the moment.