Categories - Cultist Simulator
9 posts
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Cultist Simulator 0.7.32 livefeatured

I’ve just uploaded a couple of bug fixes and a Linux build for Cultist Simulator:   – Bug fix: the Consent of Wounds can now be found in a certain book. – Bug fix: newly created cards should no longer disappear when dropped in an unsuitable place. – TOTALLY UNTESTED Linux build now available. That’s Read more

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CULTIST SIMULATOR: GLOVER’S CAGEfeatured

Here’s a screenshot from the content I’m working on at the moment. Our protagonist’s occult studies have taken their toll, and the money’s run out. To cover his expenses, he’s been forced to take a job at the lamentable Glover & Glover. Needs must: that Starvation token in the background has just grabbed another Health Read more

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What I’ve been up to, mid-November: Hulk’s Cock, Donald Trump, and Desk Leatherfeatured

I have a monthly column now in gamesindustry.biz as well as eurogamer.net, and the deadlines coincide. So I’m writing them as companion pieces where I can. This month, they both have to do with the relationships between games and the real world. The Rhetorical Effects of System Design, and Toilets Games In Difficult Times Meanwhile, I’ve been Read more

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Cultist Simulator: recipes and bumping brainsfeatured

This is a post about the Cultist Simulator systems, and also why you shouldn’t stay too deep in a bunker when you’re working enthusiastically on an idea. That’s something I’ve forced myself to learn: open production in a nutshell. But it can be difficult to remember. My strong inclination is to bunker up. I’m an introvert who ran a company Read more

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