Categories - Cultist Simulator
59 posts
7

February #1: COLLINSfeatured

OH MY GOD HOW ARE WE IN THE MIDDLE OF FEBRUARY ALREADY Actually this is fine. Because oh boy do we have a lot of fingers in a lot of pies. In fact it’s quite disgusting really we are basically a Red Grail Ratatouille and we should be stopped. Firstly, we found out this sprint Read more

7

“It gives me great pleasure, a good name. I always in writing start with a name. Give me a name and it produces a story, not the other way about normally.”featured

“It gives me great pleasure, a good name. I always in writing start with a name. Give me a name and it produces a story, not the other way about normally.” <– that was Tolkien. And he had a way with names, there’s no doubting it, but I wonder how reviewers would react to a Read more

4
NEVILLE’S BUILD

NEVILLE’S BUILDfeatured

Neville was a quiet boy. He startled Father Nightingale and Miss Dusk, that night in the sandstone apse; he was sometimes observed by Ivy Mauresque through the oriental vapours of her club, though she claims they never spoke. Neville was a boy who slipped easily between the cracks, and was lost to the Wood long Read more

January #2: BROWNINGfeatured

Our final sprint of January! It’s been busy. Firstly, we’re getting interest from the press: Cultist Simulator featured in both PCGamesN and GamesMaster as indies to watch out for in 2018, and we’re heading to GDC, EGX Rezzed and Reboot Develop in various capacities. Ahead of these, I’m slowly spicing up our Steam page with Read more

“A lady, whose name is Afterwards”: Perpetual Edition and beyondfeatured

First things first: People who already own Perpetual Edition: nothing has changed for you, but feel free to scroll on down  People who have not yet bought Perpetual Edition: WHY?! read on!   What is Perpetual Edition? Perpetual Edition grants free lifetime access to Cultist Simulator DLC. Perpetual Edition owners will see any post-launch DLC appear Read more

Cultist Simulator: the roadmapfeatured

AK and I are big fans of open production: the process of making games transparently and honestly, bringing your community with you for the ride. AK gave an excellent GDC talk about it a few years ago, and I spoke earlier this year at IndieCade Europe about Failbetter’s ongoing open production habit. We’d better reck Read more

Loading...