Category: Wireframe
It’s (Not) the Real Thing
I’ve been playing Fallout 4’s Nuka-World DLC. Hoofing it through postapocalyptica with a customised robot companion and shooting raiders in the face has always been fun, but I was surprised to find that Nuka-World, though vast, actually felt constrictive.
The Company Is Not Your Friend
I’ve heard a lot of studios describe themselves as ‘families’, and some studios do treat their people well (see ‘pragmatic reasons why you’d want to do that as a business’, above). But families fundamentally care about the people they are. Imagine your mum throwing her hands up in front of a spreadsheet and saying, ‘I’m afraid we have to let you go, dear. It’s just the...
Game-Making’s Sense of Loss
At this chilly time of the year, when one calendar makes way for another, take solace in this.