Categories - design
8 posts
7

“It gives me great pleasure, a good name. I always in writing start with a name. Give me a name and it produces a story, not the other way about normally.”featured

“It gives me great pleasure, a good name. I always in writing start with a name. Give me a name and it produces a story, not the other way about normally.” <– that was Tolkien. And he had a way with names, there’s no doubting it, but I wonder how reviewers would react to a Read more

“I was wondering if you have a specific method of capturing the essence of things that you find emotionally moving through gameplay?”featured

I give occasional talks to the Game Design/Creative Writing dept at Brunel Uni.  One of the students last year mailed me to ask a followup question. Here’s the reply I sent. — “I’m especially interested in the notion of Poetic Design, and I was wondering if you have a specific method of capturing the essence Read more

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BY ZOMBIESfeatured

Anyone who has ever considered writing for a living will have heard Opinions about the Passive Voice. At the very least, they will be vaguely aware that the passive voice is considered sordid or sinister. I think it is pretty sinister, actually. Look how I just used the passive ‘is considered’ to shrug the belief off on Read more

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‘Embed the ending in the middle, or crush it up and stir it into the rest of the game.’featured

My Eurogamer column this month is about endings: specifically, but not exclusively, the problems on endings in Fallen London. If you like that, take a look at my previous columns:  http://www.eurogamer.net/author/1390. They’ve included pieces on gravity in games, an alternative history without D&D, the People’s Crusade as it relates to Kickstarter, and six reviews of Read more

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