Category: Stellaris

27th October 2016
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So there’s this rumour going round about Stellaris

Related information here

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16th September 2016
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Stellaris, BioWare and the Culture: what I’ve been up to in the first half of September

I’ve finished off my guest writing gig for Paradox on Stellaris.

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9th September 2016
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What I’ve just done to Stellaris: seven more things

I’m winding up a wagon-load of work on Paradox’s Stellaris. This is about what I wrote, and what I learnt while I was writing it.

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27th August 2016
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Seven Things About Writing For Stellaris

That Iain Banks quote  – ‘the unlimited special effects budget [that] written SF hands a writer’. Man, I’ve never felt that so keenly. I keep being, like, is it okay if I blow that up? and the Paradox guys are all, sure, put a black hole in while you’re at it.

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12th August 2016
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What I’ve been up to, Friday 12th August: STARSHIPS

Earlier this week, I launched a Javascript prototype of Cultist Simulator. I hesitate to describe it as a ‘game’ – it’s really only a proof-of-concept of one, temporarily living on the web

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