Category: Noon
Travelling At Night
Announcing Travelling At Night,a dialogue-driven choices-matter combat-free CRPG in the tradition of isometric greats like Disco Elysium, Planescape: Torment, and Fallout 1+2.
The Locksmith’s Dream tickets available now!
Cultist Simulator: recipes and bumping brains
This is a post about the Cultist Simulator systems, and also why you shouldn’t stay too deep in a bunker when you’re working enthusiastically on an idea.
Cultist Simulator: Making Things Out of Other Things
This is devlog zero for Cultist Simulator. It’s not an announcement or anything: it won’t get any press cos everyone’s off at Develop, and, man, I don’t want press on the screenie below anyway