Category: Design
Get a Cat, or, Why More Content Won’t Save Your Game
[Note: I was creative director and lead writer on Sunless Sea, but I’ve left Failbetter and I can’t speak to my old muckers’ future plans.]
Cultist Simulator: recipes and bumping brains
This is a post about the Cultist Simulator systems, and also why you shouldn’t stay too deep in a bunker when you’re working enthusiastically on an idea.
“The Healing Question”
Earlier this week, [a carefully unspecified number of] players completed the Seeking Mr Eaten’s Name quest line, an epic and long-awaited storyline in Fallen London which ends with the player character’s deliberate self-destruction.
‘Embed the ending in the middle, or crush it up and stir it into the rest of the game.’
My Eurogamer column specifically, but not exclusively, the problems on endings in Fallen London.