Category: Design
The Mansus Has No Walls
Happy birthday, Cultist Simulator – and a bunch of BoH and HOUSE OF LIGHT updates to boot.
The Big Ones and the Little Ones
HOUSE OF LIGHT’s coming on 26th September! And a bit about how pie makes AK depressed.
What will you do with Thirza’s Knife?
A deep-dive in HOUSE OF LIGHT design, new Notebooks of the Hours, and more.
TWELVE DISMAYS OF CHRISTMAS
Welcome, all ye merry souls, to the TWELVE DISMAYS OF CHRISTMAS.
BOOK OF HOURS: the Early Draft Edition
BOOK OF HOURS gets an ‘Early Draft’ demo.
The Ragged Crossroads
Update on BOOK OF HOURS and the full Major Arcana of the Lucid Tarot .
“Shutter the windows against the sea…”
BOOK OF HOURS has a prototype, a release window and a shiny new face.
The Confusion of Tongues
Linguistics quiz! Everyone loves a linguistics quiz.
February #2: DAR AL-‘ILM
Ongoing BoH dev. Our February newsletter goes out.
June #2: MARINELL
Weather Factory holidaaaaay (and maybe Skeleton Songs ep5 comes out).
“What are your influences?”
This is probably the question I’ve been asked most over the years, and every time as soon as I answer it I think of someone
Cultist Simulator Updates/Fixes for May: Research makeover!
Finally, you might have noticed that both Skills and HQs are involved in the research mechanic, because this change is what we were leading up to. So high-end Reason and Passion skills now finally have a proper use, and swapping HQs is now a lot more than just flavour.
The Interactivity of Reading
The primary form of interactivity while reading is in the mind digesting the text of a book. Actually taking the words on the page and converting them into a full cohesive story in the reader’s mind is an interactive activity. It requires effort from the player and is even a developable skill.
Christopher’s Build: The Long March
In January, we’ll be releasing Christopher’s Build, the second major free update to Cultist Simulator. (Anyone following on the beta branch will see some of the updates well before January).
The Labyrinth Under the Skin
We took Cultist Simulator to Rezzed a week ago. Player-facing events are really useful for feedback. We got a very, very positive response, but again and again people fiddled with combinations that didn’t work. There’s a lot of trial and error, they said.
Writing Pithy Game Microtext: Dactylic Megaliths
[I did this as a tweetstorm, but here it is as promised for people who prefer long form.]
“It gives me great pleasure, a good name. I always in writing start with a name. Give me a name and it produces a story, not the other way about normally.”
“It gives me great pleasure, a good name. I always in writing start with a name.