GAME-MAKING’S SENSE OF LOSS

[ I wrote the article below for Wireframe, a British game dev magazine which ‘lifts the lid on video games’. And, inexplicably, lets me have a monthly column. This one’s from Issue #5, in January 2019. ] Following the last, wheezy gasps of 2018, I’ve been thinking about endings. Fewer players seem to ‘finish’ titles […]

JAN #1: ACRASIA

Happy 2020, everyone! I have a number of juicy announcements for you. CULTIST SIMULATOR MOBILE DLC We’ve revealed our first release date for mobile DLC! The Dancer DLC is coming to the App Store and Google Play on Wednesday 22nd January, along with all the latest PC updates and Russian localisation. It’ll cost £1.99 / […]

PUT ON YOUR GAME FACE: IT’S TRIPLE-A TIME

PUT ON YOUR GAME FACE: IT’S TRIPLE-A TIME

[ I wrote the article below for Wireframe, a British game dev magazine which ‘lifts the lid on video games’. And, inexplicably, lets me have a monthly column. This one’s from Issue #3, back in December 2018. ] In November, Riot Games set the world on fire. The spark was K/DA’s ‘Pop/Stars’, a K-pop song […]

STANDING ON THE SHOULDERS OF GENRES

[ I wrote the article below for Wireframe, a British game dev magazine which ‘lifts the lid on video games’. And, inexplicably, lets me have a monthly column. This one’s from the very first edition back in November 2018. ] Indie devs know they need a punchy elevator pitch. ‘X meets Y’ is the classic […]

“Got your book. Pretty good condition, too. Bit blurred round the edges, but the little fellow’s taken good care of it…” (January 15th-ish, 1906)

“Got your book. Pretty good condition, too. Bit blurred round the edges, but the little fellow’s taken good care of it…” (January 15th-ish, 1906)

Yes! This should really be called ‘NOV #1: WESTENRA’, but this producer is Off The Rails. You can’t stop me. I’m naming this sprint update after the rather curious case of D and The History of Inks, written to a Dr. Serena Blackwood at the Office of the Curia. Click to read photographs of the […]

OCT #2: VAN HELSING

Happy Halloween, Believers! I’ve just finished Roger Zelazny’s A Night In The Lonesome October and highly recommend it if you’re in the market for some spooky All Hallow’s escapism from a world-class author who’s putting his feet up and drinking a big glass of goth. This sprint we released a bunch of new stuff to […]

OCT #1: UDOLPHO

First things first: an announcement! We released simplified Chinese last month, which was an extremely weird but also wonderful experience. Once we’ve a few months of data I’ll write a deep-dive into the numbers, but for now, we have another long-awaited localisation to announce: RUSSIAN. Russian will first go live in an opt-in Steam beta […]

SEPT #3: THEODORE

“Difficulties are just things to overcome, after all,” said Ernest Shackleton, somewhere between Antarctic triumph and dying in South Georgia of an alcohol-induced heart attack. I wonder which end of that spectrum I’ll end up on? I’ve always had a thing for cold, heroic exploration. Whether it’s a first-hand account of Scott’s final expedition to […]

What Actually Happened

The story so far: My name’s Alexis Kennedy. With my fiancée, Lottie Bevan, I run a very small game development studio out of our London flat. I used to own and run another studio, Failbetter Games, which was a little bigger (about half a dozen employees for most of my time there, ballooning to seventeen […]