“What narrative structure do we see in games? Honestly, not as much as you’d expect… Games don’t yet have established formal constructs like chapters or poetic metre.”
I read tarot once for a friend called Rachel and it was basically ‘you will die alone and sad with a broken heart forever’.
“…when they found the narrow pass between two mountains, and breathed the astonishing scents that drifted from it, they thought their journey well worth it. Until of course, the bright angel with the terrible sword denied them entrance.”
The Sibyl’s Leaves: Playing Cards for Divination, Fortune-Telling and Augury is now available in the shop! Also, a smidge of cartomantic history.
As you know, holometabolous metamorphosis is one of the most ghastly things in nature.
I wonder if I and my heterosexual feminist principles are a blocker for good business decisions.
Big news of the Hour(s): CULTIST SIMULATOR’S COMING TO NINTENDO SWITCH!
Be there or beware! Of… being attacked in a pleasant coastal village by your vengeful nemesis.
“Some are haunted by ghosts. I am haunted by stories.”
There’s a definite drive towards narrative excellence in our industry, but it’s the stories that have faith in their players’ intelligence – the stories that want you to connect the dots, rather than rendering gorgeous and definitive dots for you – that really lead the pack.