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CULTSTARTER!featured

Launching a game project is more like launching an expedition than it is like launching an arrow. Supplies are important, but knowing where the hell you’re going, and why, is much more so. If you take the wrong heading, you can miss the oases and end up in the deep desert, wondering what all those Read more

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Cultist Simulator: Perpetual Edition

Cultist Simulator: Perpetual Editionfeatured

A commenter asks: It wouldn’t be greedy but it’s probably not going to happen. The  Kickstarter is currently set for September anyway, so you won’t have long to wait. But it’s actually somewhat better news than that. Here’s why. It’s common for Kickstarters to offer (for instance) an alpha-access tier, a beta-access tier, a standard tier Read more

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The Shadow’s Talefeatured

I did an interview with Eurogamer, in which I talked about writing for the Dragon Age franchise. It went up yesterday with a slightly more provocative title than I expected: http://www.eurogamer.net/articles/2017-05-19-writing-the-next-dragon-age Okay, that’s an inference you could make from what I said, but it’s not what I said. We’re in GLOMAR territory: I can neither confirm Read more

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Ideas are seeds, not jewelsfeatured

There’s not much point blogging during GDC – only like six people will ever read this – but it’s timely today and I keep meaning to blow the dust off this thing. Failbetter, the company I founded and later tearfully sold, is concluding a very successful Kickstarter for their next project, Sunless Skies, a narrative Read more

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Cultist Simulator 0.7.32 livefeatured

I’ve just uploaded a couple of bug fixes and a Linux build for Cultist Simulator:   – Bug fix: the Consent of Wounds can now be found in a certain book. – Bug fix: newly created cards should no longer disappear when dropped in an unsuitable place. – TOTALLY UNTESTED Linux build now available. That’s Read more

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