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Cultist Simulator: Perpetual Edition

Cultist Simulator: Perpetual Editionfeatured

A commenter asks: It wouldn’t be greedy but it’s probably not going to happen. The  Kickstarter is currently set for September anyway, so you won’t have long to wait. But it’s actually somewhat better news than that. Here’s why. It’s common for Kickstarters to offer (for instance) an alpha-access tier, a beta-access tier, a standard tier Read more

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The Shadow’s Talefeatured

I did an interview with Eurogamer, in which I talked about writing for the Dragon Age franchise. It went up yesterday with a slightly more provocative title than I expected: http://www.eurogamer.net/articles/2017-05-19-writing-the-next-dragon-age Okay, that’s an inference you could make from what I said, but it’s not what I said. We’re in GLOMAR territory: I can neither confirm Read more

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Ideas are seeds, not jewelsfeatured

There’s not much point blogging during GDC – only like six people will ever read this – but it’s timely today and I keep meaning to blow the dust off this thing. Failbetter, the company I founded and later tearfully sold, is concluding a very successful Kickstarter for their next project, Sunless Skies, a narrative Read more

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Cultist Simulator 0.7.32 livefeatured

I’ve just uploaded a couple of bug fixes and a Linux build for Cultist Simulator:   – Bug fix: the Consent of Wounds can now be found in a certain book. – Bug fix: newly created cards should no longer disappear when dropped in an unsuitable place. – TOTALLY UNTESTED Linux build now available. That’s Read more

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Cultist Simulator: the Alpha and the Whyfeatured

This is the side project I’ve been working on for the last few months. It’s really only an alpha: just a sliver of content, rough edges on the UI, some bugs. In an unusual commercial strategy, I’m going to halt development on it next week and not touch anything for some months. This is annoying for Read more

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