STATE OF THE FACTORY: YEAR 2

STATE OF THE FACTORY: YEAR 2featured

Once again, here’s how Weather Factory is doing, here’s how we thought we’d be doing, and here’s what we’re doing next. Welcome to this year’s Giant Summary Post! This is almost twice the length of the post-2018 State of the Factory, because a lot happened. Come for the kitten pictures, stay for the data. As Read more

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‘The Sweet Bones’, Brancrug, June 28th, 1929featured

From an anonymous F. to Christopher Illopoly, this letter is remarkable for a number of reasons. First, that it explains with more clarity than usual the purpose and abilities of the Librarian of Hush House. Second, that the ‘secrets of inks’ are discussed with the candour of assured destruction. Third, that the letter was evidently Read more

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JAN #2: BRITOMARTfeatured

Happy allegory, everyone! Britomart, as any fule kno, is one of the many faces of Elizabeth I in The Faerie Queene, representing chastity, which Spenser shoe-horned in late on in the writing process as it became more and more apparent that Elizabeth wasn’t going to marry anyone. Britomart falls in love with the frankly underwhelming Read more

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GAME-MAKING’S SENSE OF LOSSfeatured

[ I wrote the article below for Wireframe, a British game dev magazine which ‘lifts the lid on video games’. And, inexplicably, lets me have a monthly column. This one’s from Issue #5, in January 2019. ] Following the last, wheezy gasps of 2018, I’ve been thinking about endings. Fewer players seem to ‘finish’ titles Read more

DEC #2: YELLOW, a.k.a. Detective-Ostiary Penderfeatured

Happy advent, Believers. It’s been a helluva year. We have a bunch of announcements coming up in 2020, ranging from Mobile DLC to Other Cultist Stuff to New Stuff to Stuff That Isn’t A Game At All. We’ll also be able to reinstate our production roadmap, to give you all a much clearer idea of Read more

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STANDING ON THE SHOULDERS OF GENRESfeatured

[ I wrote the article below for Wireframe, a British game dev magazine which ‘lifts the lid on video games’. And, inexplicably, lets me have a monthly column. This one’s from the very first edition back in November 2018. ] Indie devs know they need a punchy elevator pitch. ‘X meets Y’ is the classic Read more

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