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“Around 1890, in the Third History, the Crowned Growth could be perceived through the White Door.”featured

Oriflamme’s, Lot 5, Auction 5th May ’57. Fragments of the notebooks of ‘Parsival’, recovered from the wreck of Mr Strathcoyne’s private library. Extensive fire-damage, reconstructed in part. “Madame, Herein I have set down  my recollections of my time with the Society of the Noble Endeavour. I write in haste & may be lacking clarity. Make what Read more

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The Juniper and the Crownfeatured

Most everyone who cares knows, but I thought I should recognise it formally here: Cultist Simulator was funded in a smidge over twelve hours. This is a lot better than I expected. Almost 40% of the pledges so far have come from a mailshot to my old Failbetter fanbase, and I want to publicly thank Read more

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HAPPY KICKSMASS YE FAITHFULfeatured

  The Kickstarter for Cultist Simulator is live. More than that, it’s alive. Five minutes,  thirty-five backers, past the 1k mark already! It’s a good feeling to see so many familiar names popping up. Hello there. And thank you!! https://www.kickstarter.com/projects/1144821177/cultist-simulator-behold-our-end?ref=hm5toz

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The Cultist and the Terminator

The Cultist and the Terminatorfeatured

Sometimes the right name is inevitable. Sunless Sea was the obvious name from the moment the idea showed up. Sometimes they need tweaking. When I first pitched its sequel, it was always going to be called ‘Sunless Sky’; after I left Failbetter, the team changed it to ‘Sunless Skies’ (out tomorrow, people!) because they got understandably nervous. Read more

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THE MOTHfeatured

  The Moth’s Hour is midnight. It is the first God-who-was-blood. It seeks among the trees of the Wood; it beats within the skull; it is dappled. The Hours are the secret gods of the Cultist Simulator setting. Their true nature is too primal to be depicted, so the game kindly provides an alternate Tarot card Read more

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