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THE DOOR IN THE EYEfeatured

  The Watchman is the Door in the Eye. He opens the way for the willing and for the unwilling. He is often the first Hour that we supplicate. He is always in white.   The Hours are the secret gods of the Cultist Simulator setting. Their true nature is too primal to be depicted, so Read more

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Cultist Simulator: tiny updatefeatured

I’ve added a very small update to the Cultist Simulator prototype: I’ve changed a key quote, added a couple of rather significant ritual descriptions which had fallen off, and stamped a big KICKSTARTER link on the menu screen. There will probably be one more content update before the KS. The image below probably won’t be Read more

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CULTSTARTER!featured

Launching a game project is more like launching an expedition than it is like launching an arrow. Supplies are important, but knowing where the hell you’re going, and why, is much more so. If you take the wrong heading, you can miss the oases and end up in the deep desert, wondering what all those Read more

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Cultist Simulator: Perpetual Edition

Cultist Simulator: Perpetual Editionfeatured

A commenter asks: It wouldn’t be greedy but it’s probably not going to happen. The  Kickstarter is currently set for September anyway, so you won’t have long to wait. But it’s actually somewhat better news than that. Here’s why. It’s common for Kickstarters to offer (for instance) an alpha-access tier, a beta-access tier, a standard tier Read more

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The Shadow’s Talefeatured

I did an interview with Eurogamer, in which I talked about writing for the Dragon Age franchise. It went up yesterday with a slightly more provocative title than I expected: http://www.eurogamer.net/articles/2017-05-19-writing-the-next-dragon-age Okay, that’s an inference you could make from what I said, but it’s not what I said. We’re in GLOMAR territory: I can neither confirm Read more

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