When I sold Failbetter, and went freelance, I said I wanted to learn about and experiment with different ways of approaching interactive narrative. So far, this is going well – I have a piece in the works for Choice of Games, I’ve written guest content for Paradox on Stellaris, and I’m building my own narrative-crafting hybrid experiment.

But it’s just started going even better, because I can finally announce today that BioWare have commissioned me to do a significant piece of content as their first ever guest writer. I have put probably thousands of hours into BioWare games over the years, and they’ve been a huge influence on my own work, so this has me literally rubbing my hands in delight every time I stop typing. I also get to work directly with Mike Laidlaw and Patrick Weekes – both exceptional amalgams of talent, charm, and stylish beard-hair, whose work I’ve admired since Jade Empire and the first Mass Effect.

OBVIOUSLY I’d like to say more and obviously I can’t yet. I do have an interview going up at PC Gamer shortly with a couple more deets, including the protocol for reacting when BioWare unexpectedly message you and offer you a job. EDIT: here’s the interview!

About Alexis Kennedy

One half of Weather Factory. Writer, designer, coder and general man about town. He's the one who comes up with all the big ideas, which Lottie has to Deal With.