“Please join my campaign to fund Wireframe’s new Guide To Being Suddenly and Surprisingly Flush Cos of Games (alternative working title). It’s the movement this industry needs.”
Libraries, donkeys, AMAs and final Lady Afterwards prep before launch. HYPE!
The cocoon is tearing, and the new version of Cultist Simulator is moth-ing its way out. It’s on the GATE_OF_IVORY_ALPHA_UNSTABLE branch…
“I think one of the most important things that stories do is prepare us for our death… I think that goes double for games. I think that death and the sea are hungry, but that doesn’t mean we have to wait for them to come to us.”
The Lady Afterwards hits print-ready, and we dive deep into BOOK OF HOURS’ music.
The Lady Afterwards has a release date! Thursday 21st October for the limited physical edition, and Thursday 18th November for the unlimited digital version.
Imagine a dystopian future where big corporations sue other big corporations over mobile games, where everyone and their mum is making a PC game, and where eSports makes more money than any of us despite nobody really knowing what it’s for. You’re a small indie dev stuck in the middle of all this. How can you stand out and get noticed, in this picaresque world?
We ran our first playtest of The Lady Afterwards, and I learned many useful things: we probably need two sets of dice; nobody knows anything about Alexandria; and it actually really isn’t annoying to listen to 1920s music for four hours.
It’s H. P. Lovecraft’s birthday today – the father of weird fiction, the long-faced gentleman responsible for overprevalence of squid in cosmic horror – so we’re running a GIVEAWAY!
The Lady Afterwards is not just ‘Lottie and Alexis write a CoC scenario for lols’.