SCIENCE TUESDAYS: FIREWATCH vs PRINCE OF DARKNESS

THIS SCIENCE TUESDAY: There’s always something under the earth. In Camp Santo’s Firewatch, it’s a body in a cave. In John Carpenter’s Prince of Darkness, it’s the devil in a church. WHICH IS BETTER? VISUALS. Prince of Darkness has a terrifying green swirly thing and staticky tachyon messages and a bit where Alice Cooper stabs someone to death with […]

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Steam: I was wrong, although right

Last week, I talked about Steam’s recent changes – (not including reviews in the review % if the copies were bought outside Steam) in my GamesIndustry.biz column. In the rest of this post, I’m going to call these changes ‘the Purge Update’ to make it clear what I’m talking about elsewhere. and speculated about some changes […]

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Appreciating Open Sorcery

[I don’t write reviews, but I do like to point out things that worked well in games I’ve enjoyed.] Open Sorcery, from Abigail Corfman, is a mobile-app-wrapped Twine game where you play a sentient magical defence system. Twine was built to support branching narratives.Classic branching narratives without any game-hybrid elements are a bundle of special-case IF/ELSE […]

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Stellaris, BioWare and the Culture: what I’ve been up to in the first half of September

I’ve finished off my guest writing gig for Paradox on Stellaris. I’ve written a couple of blog posts about it: one at the beginning, one at the end. People have been asking if I’ll do any more. The answer is I’d totally be up for it, if Paradox asks and if it fits my schedule (I imagine Paradox […]

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BioPost

  When I sold Failbetter, and went freelance, I said I wanted to learn about and experiment with different ways of approaching interactive narrative. So far, this is going well – I have a piece in the works for Choice of Games, I’ve written guest content for Paradox on Stellaris, and I’m building my own narrative-crafting hybrid experiment. […]

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BY ZOMBIES

Anyone who has ever considered writing for a living will have heard Opinions about the Passive Voice. At the very least, they will be vaguely aware that the passive voice is considered sordid or sinister. I think it is pretty sinister, actually. Look how I just used the passive ‘is considered’ to shrug the belief off on […]

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