A mega-update on launches, libraries, and letters from Hush House.
“In a well-designed game, you see the outcome begin to emerge before the end of the experience. You know you’re low on food, you know your alliances are fraying, you know you’re a hair away from the end of the level, you know what might come next. It might be success or it might be failure, but it will make sense in terms of what came before.”
🎉 CULTIST SIMULATOR’S OUT NOW ON THE NINTENDO SWITCH! 🎉
“Those Spheres which the Wise name Thresholds, into which Elements may most easily enter and depart through Mortal Action, are most prone to Angelic attention.”
Somewhere, right now, an indie developer is about to do something tiny and casual that will alter the whole of gaming for the next 50 years. Possibly it’s you.
Apellicon was a rich first-century Greek bibliophile and thief who amassed a wonderful library by a) spending lots of money and b) nicking things.
A Cultist Simulator soundtrack for 2020.
“What narrative structure do we see in games? Honestly, not as much as you’d expect… Games don’t yet have established formal constructs like chapters or poetic metre.”
I read tarot once for a friend called Rachel and it was basically ‘you will die alone and sad with a broken heart forever’.
“…when they found the narrow pass between two mountains, and breathed the astonishing scents that drifted from it, they thought their journey well worth it. Until of course, the bright angel with the terrible sword denied them entrance.”