” For an indie dev, your community is essential. They’re your evangelists, your early warning system, your Baker Street Irregulars, your Praetorian Guard…. but you have to look beyond them, too.”
I’ve got a feature in GamesIndustry.biz, about things we did right and things I’d do differently:

http://www.gamesindustry.biz/articles/2016-06-24-failbetter-games-seven-years-ten-lessons

Posted in biz

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