MAY #1: JEKYLL
JEKYLL has been all about our upcoming launch on
In case you haven’t heard, we’re releasing two new pieces of DLC – PRIEST and GHOUL – alongside the ANTHOLOGY EDITION, a handy dandy collector’s parcel of Cultist Simulator, all three DLCs and the soundtrack wrapped up neatly as one.
We may also have some NEWS to share on the 30th, but right now we can only go…
Alexis has been focused on GHOUL content in particular, roving through memories, graveyards, FNORDs and a task entitled 💀 TERRIBLE HUNGER 💀. What’s interesting about GHOUL is even though it’s one of the most obviously gruesome Legacies –
“It is difficult to begin. I find that I have to concentrate my will into a jagged thing like a stone spear-head. But with each mouthful it is easier.”
– it’s evolved into something much more elegiac. A melody of Naenia and Nowhere, and a suitably beautiful end for our final Cultist Simulator story.
“There, on stage, I remembered the pale dream that had come again. The cool wind that blew when the sun was red and low. The voice the waves once used. The shapes that loped beside us in the snow… the longing for it nests now like a knurl of flint beneath my heart.”
The whole tone of GHOUL reminds me of a smol, haunting Tennyson poem he wanted at the end of all his books. Particularly:
Twilight and evening bell,
And after that the dark!
And may there be no sadness of farewell,
When I embark;
– ‘Crossing the Bar’
For tho’ from out our bourne of Time and Place
The flood may bear me far,
I hope to see my Pilot face to face
When I have crost the bar.
Tennyson later wrote that ‘the Pilot has been on board all the while, but in the dark I have not seen him… [an] Unseen Who is always guiding us’. Enter apophenia and the role of the game designer, stage left? Alexis, pls look after us.
In other news! We ran a design stream this month, on some of the lore and design intentions behind our upcomign releases. Watch it below, or on our YouTube channel, if you missed it!
Marc, meanwhile, has been fixing a terrifying horde of bugs, from Research lore generation and requirements (now live!) to painting fixes, black screen problems, cult founding errors and buggy card stacking. He’s also been setting PRIEST and GHOUL up distribution-wise across Steam, Humble and GOG, which is no mean feat when you have Perpetual Edition, vanilla versions and standalone builds across multiple stores.
Claire’s been setting up the marketing side of it all, the front-facing yin to Marc’s backend yang. She’s started our COUNTDOWN TO LAUNCH across Twitter, Facebook and Instagram, so check out your preferred choice of those every day at 6PM BST to mark our slow, inevitable march towards release.
She’s also been continuing her Irish education of us ignorant Brits by explaining the antics of Queen Meadhbh and her cow, and sharing at long last some of the community’s work from Sulochana’s Mailbox. This was where a bunch of our Discord community composed get well soon messages for our very sick Sulo-cat. Thank you so much for everyone who made something, or said something nice!
Sulo is now strong and indomitable like a blizzard drawing its first vast breath in the arctic. Blessings of the Malachite upon you. ♥
Anyway. I am very tired and dragging Alexis home to Bevan Spires to see my Ma and Pa and watch the Eurovision Song Contest with copious snacks, cats and wine. Wish us luck, and see you on the other side of launch.