Cultist Simulator’s post-launch roadmap

HEY EVERYONE DID YOU MISS US? We’ve borbled about in post-launch for a bit, and are now back on a schedule. This means you can expect to see fortnightly blog posts from us again, and can follow development along with our roadmap below. Woo-hoo!

Alexis posted a rough idea of Cultist’s future a few weeks ago, and we’ve now confirmed enough things to put dates to delivery. We’ve had to make space in the schedule for two Big Name Freelance Gigs of Alexis’s That I Am Apparently Not Allowed To Talk About Yet, but I reckon you’ll be impressed and maybe even interested in what these Things are, when we finally reveal ’em.

Without further ado, here’s what’s coming up over the next eight-ish months for Cultist Simulator. I’ll extend this roadmap as time goes on, so don’t worry, Time continues to pass after March 2019.


August #1: PORPHYRIA Complete! Update here.

Continued quality of life updates! The focus is on UI improvements & usability, so think text resizing, card placement tweaks, improved controls, that sort of thing. Ongoing work for Teresa’s Build.

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August #2: QUO VADIS Complete! Update here.

Lovecraft’s birthday, for which we ran a #Lovecraftday giveaway, released Steam trading cards, and ran a Daily Deal on Steam and Humble! Also, our new monthly design stream (Thurs 16th)! Alexis and Lottie talk Cultist design, answer questions, and host special guest Nikhil Murthy (The Quiet Sleep), one of Weather Factory’s mentees. Ongoing work for Teresa’s Build.

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September #1: ROSSETTI Complete! Update here.

Dancer DLC content, new icons from Clockwork Cuckoo, new Legacy/Aspect icons, continued UI improvements and bug fixing, Coven Club grand opening, monthly newsletter out, ongoing work on Teresa’s Build, and unfortunately I still can’t talk about one of those Big Announcements for legal/marketing/it goes beyond just Weather Factory reasons, but stay tuned. Additionally, we revamped the roadmap – changes in pink.

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September #2: SHELLEY Complete! Update here.

Our monthly design stream (Thurs 13th)! We opened the merch shop, too. Final polish/content for Teresa’s Build.

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September #3: TENNYSON Complete! Update here.

Final work on Teresa’s Build/Dancer DLC: a sprint of closing/polish to keep Teresa from being Neville.

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October #1: UNDINE (Teresa’s Build Release! For realsies!) Complete! Update here.

Teresa’s Build! This will include a bunch of free updates (wounded/missing Followers, rebellious Followers, romanceable Followers, new Talk interactions, improved Detective Legacy) and one paid bit of DLC (Dancer Legacy). Perpetual Edition owners, of course, get this ALL for free! Also, our monthly design stream (Thurs 18th).

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October #2: VERNE Complete! Update here.

There definitely won’t be any bugs with Teresa, so we definitely haven’t left this sprint loose for fixing them. Work starts on Christopher’s Build! Also, HALLOWEEN! 👻👻👻

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November #1: WHARTON Complete! Update here.

Church of Merch updates, mega planning for the rest of Cultist’s timeline, new Expeditions, ongoing work on Christopher’s Build.

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November #2: XEXANOTH Complete! Update here.

Our slightly late monthly design stream (Thurs 22nd), now that we have internet again! Also, work starts on the Apostle victories, final localisation tech work, ongoing work on Christopher’s Build, and prep for our Christmas seasonal, OPALIA.

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December #1: YOG-SOTHOTH Complete! Update here.

Ongoing Apostle victories work, new HQs and the Fun & Serious Game FestivalOngoing Christopher’s Build work, and our pre-Christmas design stream (Thurs 13th)!

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December #2: ZOLA Complete! But no update cos Christmas hols.

Christmas is the best time of the year. We shall be stuffing ourselves with mince pies and putting tinsel on cats, if you’re not too then what are you even doing with your life


January #1: ANCIENT MARINER Complete! Update here.

Final prep for Christopher’s Build. More importantly, this is the sprint we get Secret Kittens and surprise Alexis’s kid with them and make Lottie the happiest person in the world because cats. Updated research mechanics too although come on did you not read about the cats. Also, 2019, I SUPPOSE

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January #2: BELLE DAME (Christopher’s Build release!) Complete! Update here.

Christopher’s Build releases! This one’s made of entirely free updates (three Tier 2 Apostle Legacies, incorporating Long hunting/defence + some HQ updates + new Expeditions). Also, our monthly design stream (Thurs 17th).

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February #1: CARMILLA Complete! Update here.

Christopher’s Build support! Work begins on the paid Priest Legacy (though Perpetual Edition owners, as ever, get this for free TOO).

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February #2: DORIAN Complete! Update here.

Ongoing work on Franklin’s Build, and our monthly design stream (Thurs 21st).

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March #1: EDWIN DROOD Complete! Update here.
Alexis and Lottie head to Helsinki to help judge this year’s IMGA awards. Ongoing Franklin’s Build work, A Nice Announcement for Cultist [REVEALED: MOBILE PORT], A Nice Announcement for Weather Factory [REVEALED: WE HIRED CLAIRE, AND ARE HIRING FOR 3 MORE ROLES], and delayed but improved research mechanics.

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March #2: FAUST
Alexis and Lottie head to GDC! Alexis gives a talk on Cultist‘s experimental nature and commercial success; ongoing Franklin’s Build work. No design stream this week cos of big ol’ GDC. Research mechanics go live to beta.

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March #3: GLYDE
A Big Event Of Which I Cannot Yet Speak. Ongoing Franklin’s Build work, and the start of London Games Fest.

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April #1: HESSELIUS
Ongoing Franklin’s Build work: the Priest DLC completed. London Games Fest continues, and Alexis and Lottie also head to EGX Rezzed to be on a variety of panels. Finally, our monthly design stream (Thurs 18th).

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April #2: ISABELLA
Ongoing Franklin’s Build work: the Ghoul DLC completed. Alexis and Lottie fly out to Latvia for the Latvian Game Dev Conference, run by one of Weather Factory’s mentees – Vladimir Slav!

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May #1: JEKYLL
Final polish, bug fixing and prep on Franklin’s Build. Also, our monthly design stream (Thurs 16th).

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May #2: KNOWL
Cultist Simulator‘s ✨🎈 one year anniversary uwu 🎈✨! Also, Franklin’s Build release! And a bunch of other stuff that I can’t reveal at this juncture! Oh my giddy aunt. 

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June #1: LIGEIA
Our habitual ‘spare sprint for post-launch bug fixing and support’.

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More info on the future of Weather Factory soon! There’ll start being other projects in this roadmap soon. Exciting, eh?