The New Church
“Westengryre is what the early monks of St Brandan’s called it; that old green-sickness, the raptness of desolation, the terror of the wastes, and it is upon me now. The Wood. The Wood. The Wood…!”
What would a Weather Factory game be if it didn’t try to kill you every so often? The Hours are much more merciful in Brancrug, but the House Without Walls still waits behind the world, and it’s still a dangerous place. Elements of the Soul are vulnerable to maladies if overused, or used unwisely. Chor is drawn into Duendracy by music only you can hear. Wist becomes tangled and Shell-Crossed with pre-human thoughts. Ereb is vulnerable to Westengryre, and Phost… the HIGHER YOU RISE the MORE YOU SEE. You didn’t think we’d make too easy a game, did you?
On to the beta. Thanks so much for everyone who’s tested so far – it’s so helpful! AK mentioned this in a recent Reddit post, but here’s an easy visual guide to what happens next:
We’ll be removing access to the beta on Monday 17th (you’ll be able to load it after that point, but not get past the title screen), and reopening it on Thursday 27th April with a new expanded build, BARONIAL. We’ve also decided to add testers incrementally over the course of the rest of the beta. A bunch of people will get emails on the 27th, and every week or so – when AK updates Steam with a new build – a few more will find a tasty beta key in their inbox. I know some people were disappointed when they weren’t included in the first tranch of testers and had to wait a month before being in with another chance. This way everyone should be happier, AND we get a steady influx of new people to tell us our UI don’t work. Woo hoo!
Look how nice this one looks! And this is a screenshot, not a mock-up. We’re getting there…
Art-wise I’m astonished to say that we are ONE ROOM AWAY from all (base) art complete. There’s one place left to draw – a triple-sized subterranean chapel of the Sisterhood of the Triple Knot – but we’re looking pretty peachy. I’m now working on bringing it to life with animations (beta testers may have noticed the nice candle animations going in, for example) while Adrien makes a number of seasonal outside art and Important People busts you’ll find around Hush House. Here’s a sampling of what he’s up to. Any guesses on who these busts are?
Right! I’ll leave it here so we can get back to work on the game. More updates soon: beta hopefuls expect an email (maybe) on the 27th, and in two weeks’ time we have something important to share with all of youse. In the interests of getting hype…